Eberk Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by beers. His chestnut hair is knotted and matted. His hazel eyes peer out from beneath his wide-brimmed grey hat.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a Assassin, his mother struggled to pay the bills. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Guardian. Occupation: Barber
Voice: Indian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 400 sp.
Joan Fahrend, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a violet vest and prefers green and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is cut close to her head. She wears crescent spectacles with a black brim.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Joan lived on a farm with her mother, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. By chance she met her brother recently and the two have been together since.
Motivation: Marry her brother to traveling adventurers.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Merchant
Voice: Boston accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 90 pp.
Xanaphia Dalanthan, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears a faded coat and loose pants complete with Stetson hat. She is muscular with a powerful set of arms. Her long blonde hair reaches down to her waist. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Xanaphia was born the youngest of three triplets. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Several ex partners dislike her way of doing things and want revenge; and find a way to reverse the transformation of her brother
Flaws: Terse. Bonds: Family, Adventurer, Job, Enemies. Occupation: Apothecary
Voice: Italian accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Old masterpiece painting (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). 1 Minor magic item.
Shax Charity, Female Tiefling [Permalink]
Personal [hide]
Description: 5'7" and lanky with angular features, she is an attractive figure. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her white hair is knotted and matted. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is witty, but her monotone delivery comes off as unnerving She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful necromancer made her what she is. Over the years she perfected her riding and shooting skills. She now mingles about in high society.
Motivation: She is greedy.
Ideals: Joker. Flaws: Insane. Bonds: Rich, Attractive, Mentor, Nature. Occupation: Miner
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Large well-done wool tapestry (200 gp). A silver and pearl hairclip (70 gp).
Sweet On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is portly but not overly obese. He has wavy yellow fur. His green eyes are slightly larger than normal.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sweet took refuge in the old dungeon and found the beat up longsword and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: Money/treasure; and retire the richest man in the north
Ideals: Philantrophist, Entrepeneur. Flaws: Secretive. Bonds: Rich, Nature. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 14)
Armor Class 12
Hit Points 22 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 |
Possessions: 1000 gp. Gold and ruby ring (2000 gp). Sapphire pendant on gold chain (2200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Old masterpiece painting (2400 gp). Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (800 gp). Gold and topaz bottle stopper cork (600 gp). A necklace of small pink pearls (2000 gp). Sapphire pendant on gold chain (2200 gp). 1 Medium magic item.
Gilthur Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears grey trousers with blue and red striped suspenders. He wears various colorful collared shirts. His hair, while still mostly red, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He believes the world needs to unite to get rid of giants once and for all.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in shortbow use. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and obtaining odd cultural elven artifacts is his passion
Ideals: Fighting. Bonds: Adventurer, Enemies, Religious. Occupation: Bowyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 9000 cp.
Gunter Everly, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft red waves gently in the breeze. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A powerful necromancer made him what he is. His father was a mechanic, and taught him how to fix just about anything. He has dedicated himself to building a better kind of golem.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Passionate, Persistence. Bonds: Rich, Adventurer, Mentor. Occupation: Fletcher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Moon Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. His cinnamon fur is still thick. His fierce copper eyes like to dwell on things.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting. Flaws: Greedy, Fearful. Bonds: Poor, Immigrant, Criminal record. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 74 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Undercommon, Infernal
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
Possessions: 5000 gp. Old masterpiece painting (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Black velvet mask with numerous citrines (120 gp). Fire opal pendant on a fine gold chain (1600 gp). A delicate brass dragon egg (50 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (600 gp). A necklace of small pink pearls (6000 gp). 1 Minor magic item. 1 Minor magic item.
Elama Ethanasath, Female Elf [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized blue coat. She is bristling with hidden weapons, mostly morningstars and longswords. She wears her hair in dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to loving parents in a slum to the south. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Joker. Bonds: Criminal record, Poor. Occupation: Sailor
Voice: Irish accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 5 (-3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 2000 cp. Silver pearl (90 gp).
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Their contribution stands as a beacon of hope for all adventurers!