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NPC Generator

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Advanced [show]


Rosalind Horner, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears a worn and beaten armor. She is muscular with a powerful set of arms. Her black hair is thinning but still full. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her job bores her to no end. She has decided to make it more interesting.

History: She was born in the south, but her parents moved at a very young age to the north. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Cynical, Depressed. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Shepherd

Voice: Low and grunting

Attributes [hide]

Rosalind Horner, Female Half-Elf Aristocrat 1
Medium (4'11") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 7 (-2)15 (+2)
Skills Athletics +4, Investigation +4
Senses Passive Perception 8
Languages Common, Elven, Infernal, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Quespa Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She sports green clothing, slightly heavier than average wear. Her copper crest is heavily combed to the left. Her eyes are gold.

Personality: Stoic and calm, she prefers to meditate than take action. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Quespa was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Quespa Ebynichtomonis, Female Dragonborn Adept 16
Medium (6'1") Dragonborn, Neutral Good (CR 16)
Armor Class 9
Hit Points 37 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Perception +7, Religion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333320

Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Jeweled gold crown (5000 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Jeweled gold crown (5000 gp). Gold music box (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). A silver and pearl hairclip (90 gp). Old masterpiece painting (1900 gp). Cloth of gold vestments (60 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold dragon comb with red garnet eye (1400 gp).


Social Check DCs


Thomas Merton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Thomas was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Rich, Military. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Thomas Merton, Male Human Warlock 11
Medium (5'7") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 10 (+0)16 (+3)
Skills Deception +7, Medicine +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 1200 gp. Silver chalice with lapis lazuli gems (80 gp). 1 Minor magic item.


Social Check DCs


Aramil Liadon, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears an entirely tan suit with black socks and a vest with buckled shoes. He has a hunchback. He wears his hair in dreadlocks. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by drow. Aramil was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: To pay off his debts; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Enemies, Debt. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aramil Liadon, Male Elf Bard 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)11 (+0) 17 (+3)8 (-1)
Skills Acrobatics +6, Investigation +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 300 gp.


Social Check DCs


Maagog Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a feathered hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: Maagog wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Maagog was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To settle down with his crush; and he's looking for his big break

Ideals: Disciplined, Persistence, Fighting. Bonds: Attractive, Has a crush, Adventurer. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Maagog Wystongjiir, Male Dragonborn Rogue 2
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)11 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 380 gp. 1 Masterwork Common Melee.


Social Check DCs


Baelitae Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a black mohawk this woman's hair draws a lot of attention. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She misses her home and complains about the freezing weather, even in summer.

History: She was always a brilliant, if unscrupulous mind. She struck it rich when she found rare goods in large quantities. Days after completing her studies, news broke out that her hometown was attacked by giants. Baelitae was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: She wants revenge against giants.

Ideals: Logical. Flaws: Insane. Bonds: Rich, Enemies, Immigrant. Occupation: Assassin

Voice: Squeaky

Attributes [hide]

Baelitae Galanodel, Female Elf Cleric 3
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 12 (+1)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 pp.


Social Check DCs


Vanchu Springfield, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'3" and is well dressed, constantly wearing a white suit, black shirt, and brown tie. Her red hair is cut jaggedly and amateurishly. Her green eyes peer out from beneath her small white hat.

Personality: While she acts the brute, she is far gentler than she would appear. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 17th year, her parents were killed by a gnolls raid, leaving Vanchu alone in the world. After a stint in an orphanage, she was adopted. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Impulsive. Bonds: Enemies, Military, Job. Occupation: Sellsword

Voice: Prounounces S like Z

Attributes [hide]

Vanchu Springfield, Female Half-Orc Bard 6
Medium (5'3") Half-Orc, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)7 (-2) 16 (+3)9 (-1)
Skills History +1, Survival +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. Black star sapphire (600 gp). Star rose quartz (60 gp). Onyx (60 gp). 1 Minor magic item.


Social Check DCs


Caramip Folkor, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears a blue costume with the symbols of strength on her torso. She is muscular with a powerful set of arms. Her brown hair is greying along the sides and has receded to reveal a widow's peak. She wears large thick round spectacles.

Personality: She loves telling others what to do and how they should feel about things. A true patriot, Caramip would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born several months after her father was called into army service. She was an apprentice working in her father's forge. She now owns her own business.

Motivation: Wants to raise her children well; and sabotage a competitor

Ideals: Opinionated. Bonds: Military, Job, Family. Occupation: Ruler

Voice: Booming voice

Attributes [hide]

Caramip Folkor, Female Gnome Druid 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Pikar Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His hair is brown and curly. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Flaws: Forgetful. Bonds: Attractive, Slave, Nature, Religious. Occupation: Doctor

Voice: Excited and jittery

Attributes [hide]

Pikar Brightmoon, Male Halfling Aristocrat 8
Small (3'0") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 41 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)15 (+2) 14 (+2)10 (+0)
Skills Deception +3, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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