Rolf Blum, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears dull violet sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He has dyed his greying white hair a little too much giving a sharp white color. This amber eyed westerner is not easily forgotten.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Butcher, who enjoyed hunting, Rolf was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Rolf never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: Wants to work out more often; and wishes to resurrect an old love
Ideals: Justice, Athletic. Flaws: Impulsive. Bonds: Nature, In love. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 6 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 140 pp. 1 Chain shirt.
Zaffrab Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is kept up in a ponytail inside a broad hat. He is very pretty but has cold, dead eyes.
Personality: Cocky and sure of himself, he believes he is the best Crown-heir born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job
Ideals: Logical. Bonds: Poor, Attractive, Job, Military. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. 1 Minor magic item.
Nordak Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case, and carries sais. His red hair is drawn into a tight pony tail with a rose scrunchie. He has several tiny amber earrings on each ear.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Fletcher, who enjoyed hunting, Nordak was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Secretive. Bonds: Rich, Nature. Occupation: Dyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 67 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 3d10-3, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 400 pp. Silver comb with moonstones (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Giselle Clapham, Female Human [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and dresses in collared shirts and wears a proper scarf over her head. Her skin is also unnaturally pale. She wears a Stetson hat to hide her balding. She wears round tiny glasses practically rammed into her face.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Through the years after Giselle was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Giselle's father didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by drow. Giselle was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: She's looking for her big break; and many drow want her driven away
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Fortune-teller
Voice: Speaks in third person
Attributes [hide]
Medium (4'9") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +3 / 3d4+0, Grapple +4
Possessions: 600 gp. Coral (140 gp). Fiery yellow corundum (700 gp). Rich purple corundum (700 gp). Golden yellow topaz (1400 gp). Violet garnet (1400 gp).
Shaena Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She sports white clothing, slightly heavier than average wear. She has blonde hair. Her amber eyes have a joyful gleam in them most of the time.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a great chef.
History: Shaena was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She ran away from her former home and has been making her living as a Banker for the past few years.
Motivation: She feels kind of lost in life; and further expansion of business
Ideals: Gifted. Flaws: Depressed. Bonds: Job, Poor, Military. Occupation: Banker
Voice: Creaky witch voice
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 10)
Armor Class 14
Hit Points 57 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 160 pp. Coral (40 gp). Red garnet (40 gp). Black opal (500 gp). Black opal (500 gp). Fire opal (500 gp). Fiery yellow corundum (500 gp). Brown-green garnet (40 gp).
Snafû Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries clubs. His auburn hair is greasy and uncared for. His eyes are likewise hazel.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Snafû fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion
Ideals: Fighting. Flaws: Ugly, Shy, Racist. Bonds: Poor. Occupation: Roofer
Voice: Stutters
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 31 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Draconic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: Azurite (11 gp). Carnelian (50 gp).
Ielenia Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a weathered and beat up set of banded mail beneath an oversized violet coat. She has a long brown ponytail with little hanging trinkets. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is able to make almost anything out of random pieces of junk.
History: Born in a small village she learned the ways of the warrior from her mother. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Gifted, Fighting. Bonds: Attractive, Rich. Occupation: Banker
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 18 (+4) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Gnome, Aquan, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 200 gp.
Jabbie Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a blue broad hat and blue clothes and is in decent physical shape. He has done his best to style his brown hair to look like a famous performer. His eyes, though not visible through his cowl, are blue.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born in a small village he learned the ways of the warrior from his mother. Cursed with lycanthropy at a very young age, Jabbie has worked very hard to control his curse. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jabbie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect his home.
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Guardian. Occupation: Junk Dealer
Voice: High pitched, excited
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 107 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +7 / 4d6+2, Ranged +5 / 4d6+0, Grapple +2
Possessions: 1000 gp. Bloodstone (30 gp). White pearl (110 gp). Banded agate (10 gp). Sard (30 gp). Alexandrite (1300 gp). Rock crystal (30 gp). Peridot (30 gp). 1 Minor magic item.
Mumpena Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of sickles on her belt, each one with a sapphire on the hilt. Her hair is white and very short. Her half smiles and brown eyes are beguiling and draw you in.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the north to a Dyer, Mumpena learned a great deal about her father's area of expertise. From her teen years she was always beautiful and desirable, so people have always doted on her. She's also a talented Baker, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Dyer responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Fighting, Impeccable, Joker. Bonds: Attractive, Job. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 300 gp.
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