Shautha Lincoln, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her brown hair is styled in orderly dreadlocks. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Further she is a bit of a stoner and is frequently out of it.
History: Her mother raised her in a mountain cabin. She moved from fad to fad and when she turned 15 she discovered painting. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Artistic. Flaws: Shy, Addict. Bonds: Adventurer, Nature. Occupation: Assassin
Voice: Spanish accent
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Evil (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 10000 cp. Freshwater pearl (10 gp). Moonstone (70 gp). Aquamarine (700 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cumpen Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman is wearing the road beaten gear of a warrior. Her clothes are grease stained in places. Her golden hair is cut jaggedly and amateurishly. Her fair skin shows little sign of her aristocratic breeding.
Personality: Cumpen is depressed about a lot of things. She tends to be a nihilist. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born to a Interpreter, her mother struggled to pay the bills. Cumpen was born on a far southern plains where she grew up under the tutelage of her mother, an expert Banker. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cumpen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions.
Ideals: Fighting. Flaws: Depressed. Bonds: Poor, Immigrant, Attractive, Religious. Occupation: Banker
Voice: Old thin voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Sylvan, Goblin
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 500 gp. Peridot (70 gp). White pearl (160 gp). Black pearl (1200 gp).
Enna Hanali, Female Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a blue collared shirt and grey skirt. She accessorizes with a white scarf around the waist and a strap diagonally across her shirt. She is an epitome of beauty. With bright white hair. Her face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Enna will drive conversation. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the north to a Architect, Enna learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She tends to her Architect job now, and dutifully fulfills any obligations she has.
Motivation: She's repulsed by the PC; and expand her business
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Architect
Voice: American accent
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 10)
Armor Class 9
Hit Points 70 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling, Terran
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
Possessions: 2100 gp. Carnelian (20 gp). Obsidian (7 gp). Black pearl (1100 gp). Black pearl (1100 gp).
Fragrant Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is constantly adorned with expensive silk clothing, often dyed in bright pastel and yellow, and wears rings and necklaces with large, colorful gems. Beneath her clothing is a huge mess of scar tissue. Her fur, while still mostly black, has prominent grey streaks. She has amber eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is obsessed with finding treasure.
History: Fragrant was raised in a hard working conservative environment. From there she went from mercenary job to mercenary job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Terse. Bonds: Rich, Slave, Adventurer, Job. Occupation: Beggar
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 47 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1400 gp. Solid gold idol (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp).
Kilia Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'0". She wears a grey shirt with thin brown vertical stripes and violet pants, and her gloved hand is found clutching a bastard sword. Sporting a black mohawk this woman's hair draws a lot of attention. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Flaws: Antagonistic. Bonds: Criminal record, Slave, Adventurer. Occupation: Map Maker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 18 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven, Sylvan, Terran, Elven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 gp. 1 Masterwork Common Melee.
Zykroff Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, she is an attractive figure. She wears a black small hat and black clothes. Her crest is gold and curly. She wears large thick round spectacles.
Personality: Calm and collected, she is a well trained Crown-heir. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born in the south to a Crown-heir, Zykroff learned a great deal about her mother's area of expertise. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is wracked by social anxiety; and she wants to get laid
Flaws: Fearful. Bonds: Attractive, Job, Has a crush, Criminal record, Rich. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp.
Jocelyn Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears professional attire. He has dyed his greying golden hair a little too much giving a sharp golden color. He has hazel eyes and a yellow hat with a tan feather.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent father; and marry his sister to traveling adventurers
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Carpenter
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp.
Fenriz Caution, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. He has moderate length blue hair. His silver eyes lackadaisically let the world flow into them.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He would rather hide behind his crafts than deal with other people.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to have a good time and be beloved
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Slave, Military. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 6)
Armor Class 10
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 4000 sp.
Wrenn Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When he's not drinking or sleeping the drinks off, he's doing music.
History: Wrenn hails from a village terrorized by dire rats. His parents enrolled him in a Wizard school at a young age so that he could practice his necromantic talents. He used his abilities to travel the world and help people.
Motivation: A deep hatred of dire rats; and he wants revenge against dire rats
Ideals: Philantrophist, Artistic, Gifted. Bonds: Enemies. Occupation: Ruler
Voice: Raspy
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
