Tiaathque Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. Her silver hair is still thick. She wears a mask on her face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her job bores her to no end. She has decided to make it more interesting.
History: Born in the east her family was never financially stable. She moved out west to avoid the crime she committed. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and wants to work out more often
Ideals: Athletic, Optimist. Bonds: Adventurer, Criminal record, Poor. Occupation: Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 46000 sp. 1 Minor magic item.
Imsh Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long brown beard, and similarly colored long hair. His eyes are likewise blue.
Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Imsh studied abroad. His childhood dream was to be a Stylist, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent father
Ideals: Gifted. Flaws: Shy. Bonds: Family, Job, Religious. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc, Halfling
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cory Dumph, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man likes to wear ponchos typically of a light brown in addition to tight pants and is in decent physical shape. His brown hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of western immigrants he idolized his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Opinionated. Flaws: Greedy. Bonds: Immigrant, Criminal record. Occupation: Bounty Hunter
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 56 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 19 (+4) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Sun Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears light armors faded through time and improper care. He keeps his white fur in a flapper bob. He has several tiny aquamarine earrings on each ear.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Mundane. Bonds: Rich. Occupation: Shepherd
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 12)
Armor Class 10
Hit Points 14 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 6 (-2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 4000 gp. Red-brown spinel (90 gp). Moss agate (13 gp). Smoky quartz (50 gp). Violet garnet (1600 gp). Onyx (50 gp). Tiger eye turquoise (13 gp). Deep green spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kristryd Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'3" and wears tattered old clothes. Her long black hair is drawn into a two foot long braid. Her eyes are blue and beady.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Energy wise she seems alert and responsive.
History: Sold as a small child to a necromancer, Kristryd was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Kristryd and her spouse have recently divorced.
Motivation: Revenge.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor. Occupation: Adventurer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 6 (-2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.
Nala Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and dresses in green turtlenecks beneath a black coat with tan slacks. She keeps her rusty crest in a flapper bob. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Nala was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She hasn't been sleeping well lately.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Athletic, Joker. Flaws: Insomniac. Bonds: Religious, Poor. Occupation: Bounty Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 13)
Armor Class 9
Hit Points 55 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +0
Possessions: 4000 gp. Large well-done wool tapestry (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Jeweled gold crown (2000 gp).
Anselm O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears violet leather gloves, a violet jacket, and tight pants, marred by chocolates. His red hair is long and unkept. His eyes are amber and catlike.
Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and he is greedy
Ideals: Extrovert, Artistic, Gifted. Flaws: Ugly, Impulsive. Occupation: Ruler
Voice: Smoker's lung
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 78 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 8000 gp. Blue quartz (15 gp). Blue sapphire (900 gp). Chrysoprase (70 gp). Black opal (900 gp). Blue sapphire (900 gp). Amber (40 gp). Emerald (900 gp). White pearl (40 gp). Jet (40 gp). Peridot (70 gp). Jade (40 gp). Jade (40 gp). Sard (70 gp). Alexandrite (300 gp). Violet garnet (300 gp). Coral (40 gp). Obsidian (15 gp). Aquamarine (300 gp). Rhodochrosite (15 gp). Malachite (15 gp). 1 Medium magic item.
Maynild Remein, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times, and carries nunchakus. She wears a colorful flower in her white hair. Her amber eyes have a joyful gleam in them most of the time.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Maynild was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maynild fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has decided she is irredeemable
Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Attractive, Poor. Occupation: Banker
Voice: Boston accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 131 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 18 (+4) | 4 (-3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 3d10-1, Ranged +7 / 3d10+3, Grapple +3
Possessions: 400 pp. Gold dragon comb with red garnet eye (1800 gp). Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Muggrish Chester, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He tends to wear a large black jacket. His golden hair is cut short with large spiked bangs in the front. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Sold as a small child to a brothel owner, Muggrish was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Bard school at a young age so that he could practice his divine talents. He has never given up on his writing dream.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Artistic, Justice, Gifted. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Stylist
Voice: Pirate accent
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 70 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!