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NPC Generator

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Advanced [show]


Art Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a pastel cloak and cross-gartered red stockings. He has gray fur. His amber eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born blind and as such lacked many opportunities for work. A few years later when the east was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Passionate, Justice. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Bather

Voice: Scandinavian accent

Attributes [hide]

Art Prim Posies, Male Tabaxi Warlock 7
Medium (6'6") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 70000 cp.


Social Check DCs


Bune Harmony, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a green and black handkerchief worn on her left side. She carries with her a set of crossbows, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She wears a colorful flower in her chestnut hair. Her eyes are silver and she is always smoking a pipe.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is afraid of women and trembles around them

History: She was born in the south, but her parents moved at a very young age to the west. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bune took refuge in the ruined castle and found the beat up crossbow and armor she uses now. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Immigrant, Nature. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Bune Harmony, Female Tiefling Fighter 10
Medium (5'6") Tiefling, Lawful Good (CR 10)
Armor Class 9
Hit Points 58 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)11 (+0) 10 (+0)17 (+3)
Skills Deception +7, Performance +7
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3

Possessions: 700 gp. Onyx (70 gp). Chrysoprase (70 gp). Aquamarine (1300 gp). Black pearl (1300 gp). Jet (160 gp).


Social Check DCs


Three Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears tattered old clothes. Her fur, while still mostly brown, has prominent grey streaks. She has a tattooed face.

Personality: Her tongue was cut out and she uses sign language. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Three grew up listening to her mother's many stories. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Three Grass, Female Tabaxi Warrior 16
Medium (4'11") Tabaxi, Neutral Evil (CR 16)
Armor Class 12
Hit Points 107 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)15 (+2) 12 (+1)10 (+0)
Skills Insight +6, Performance +5
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2

Possessions: 2000 gp. Sard (30 gp). Moss agate (9 gp). Golden yellow topaz (400 gp). Star rose quartz (30 gp). Sard (30 gp). Iolite (30 gp). White opal (1400 gp). Rose (30 gp). Sardonyx (30 gp). Freshwater pearl (9 gp). Violet garnet (400 gp). Hematite (9 gp). Rose (30 gp). Violet garnet (400 gp). Rose (30 gp). Aquamarine (400 gp). White opal (1400 gp). Tourmaline (120 gp). White opal (1400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Katherine Dalton, Female Human [Permalink]

Personal [hide]

Description: This woman is very fat, and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her golden hair is still thick. She has gleaming, smiling brown eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a great chef.

History: A powerful wizard made her what she is. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Mentor, Family. Occupation: Healer

Voice: Hollow voice

Attributes [hide]

Katherine Dalton, Female Human Wizard 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)15 (+2) 10 (+0)15 (+2)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 3000 cp. Chrysoberyl (120 gp).


Social Check DCs


Aramil Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'6" and wears a violet shirt with thin red vertical stripes and brown pants. He sports a flattop hair cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. The war was a terrible time for him, and Aramil does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a soldier and died while he was still young. Aramil was left his mother's suit of armor and trained in its use and care. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aramil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Optimist, Fighting. Flaws: Addict, Depressed. Bonds: Military. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Aramil Dumph, Male Half-Elf Cleric 7
Medium (5'6") Half-Elf, Neutral Good (CR 7)
Armor Class 13
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)7 (-2) 14 (+2)12 (+1)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 12000 sp.


Social Check DCs


Immeral Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He wears a violet armored body suit, with a simple grey line shooting up and back down. His hair is greying and his face has many wrinkles. His amber eyes are passionate and lively.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered

History: Sold as a small child to a necromancer, Immeral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Ploughman

Voice: Raspy

Attributes [hide]

Immeral Mellerelel, Male Half-Elf Warlock 9
Medium (5'9") Half-Elf, Lawful Good (CR 9)
Armor Class 10
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)18 (+4) 12 (+1)9 (-1)
Skills Stealth +3, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Celestial, Druidic, Terran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322222000

Possessions: 1400 gp. Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (400 gp). Silver ewer (70 gp). A delicate brass dragon egg (70 gp).


Social Check DCs


Syllin Accord, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a slight overbite and is overall scrawny. Her tied-back hair is chestnut. Her face is scarred and worn.

Personality: She has a massive crush on the younger sibling of the Bookbinder who has hired her part-time. She has a small toy that she constantly fidgets with.

History: A powerful brothel owner made her what she is. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. She hasn't told them the truth, but wants to settle down with them.

Motivation: She has a crush on the local Navigator; and wants her loneliness to end

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Has a crush, Mentor. Occupation: Bookbinder

Voice: Sensual and smooth

Attributes [hide]

Syllin Accord, Female Half-Elf Monk 3
Medium (4'7") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Hunter Lindsey, Male Human [Permalink]

Personal [hide]

Description: An older man who has the majority of his body covered in plate, he is not a threatening figure. He has a auburn handlebar mustache and slicked back auburn hair. He tend to wears goggles to shield his eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Hunter was born in the west. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He has gone from town to town working and never settling down anywhere, but has fallen for a local Weaver. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants revenge against drow; and he would like to get married and retire

Ideals: Gifted, Persistence. Bonds: Enemies, Has a crush. Occupation: Assassin

Voice: Can't modulate volume

Attributes [hide]

Hunter Lindsey, Male Human Barbarian 11
Medium (5'11") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 109 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Medicine +7, Survival +7
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 2000 gp. Obsidian (10 gp). Alexandrite (800 gp). Brown-green garnet (160 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelaide Petrie, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a violet collared shirt and green skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. She is portly but not overly obese. She keeps her golden hair in a flapper bob. Her eyes are violet and catlike.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She always tries to repair and not replace. It was this mentality that drove her into the Bricklayer business.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She struck it rich when she found rare goods in large quantities. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She is wracked by social anxiety; and she wants nothing more than to rejoin the army

Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Military, Rich. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Adelaide Petrie, Female Half-Elf Expert 8
Medium (5'7") Half-Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 18 (+4)9 (-1)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Elven, Abyssal, Giant
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 60 pp. Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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