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NPC Generator

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Advanced [show]


Fallond Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in a clean grey cloak covering his clean studded leather. His black hair is greasy and uncared for. He has amber eyes and a grey hat with a green feather.

Personality: Calm and collected, he is a well trained Unemployed. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Flaws: Ugly, Addict, Disease. Bonds: Job, Rich. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Fallond Hammerstone, Male Dwarf Warrior 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)6 (-2) 17 (+3)6 (-2)
Skills History +0, Investigation +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 350 gp.


Social Check DCs


Fargas Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright red suits and hats. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with his god.

History: He was born several months after his father was called into army service. When Fargas reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He would like to get married and retire; and doesn't want to be a tailor and was forced into it by his family

Flaws: Insane, Shy. Bonds: Family, Religious, Military, Has a crush. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Fargas Strongbones, Male Halfling Ranger 6
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)11 (+0) 16 (+3)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 3000 sp. A life-sized copper and silver statuette of a cockatrice. (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver comb with moonstones (600 gp). A pair of silk slippers encrusted with tiny pearls. (30 gp).


Social Check DCs


Engong Hallewell, Female Half-Orc [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a tight fitting black shirt and pants. She has done her best to style her white hair to look like a famous performer. She has violet eyes.

Personality: While she acts the brute, she is far gentler than she would appear. She uses divination through singing.

History: She got into the Beggar business at a young age. She took every job she could get her hands on, but the opportunities for Half-Orcs in the north were limited. She left for the north, certain she would find work there.

Motivation: Sabotage a competitor.

Ideals: Fighting, Gifted. Bonds: Job, Immigrant. Occupation: Beggar

Voice: Sounds elderly

Attributes [hide]

Engong Hallewell, Female Half-Orc Monk 7
Medium (5'3") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Azurite (10 gp). Zircon (70 gp).


Social Check DCs


Makaria Tranquil, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a black collared shirt and blue skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She has done her best to style her brown hair to look like a famous performer. Her face is scarred and worn.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a poor family in the city she treasured whatever gifts she got. Makaria was born on a far southern forest where she grew up under the tutelage of her father, an expert Mortician. She used her abilities to travel the world and help people.

Motivation: She feels that her past leaves her morally obligated to help; and to protect her home

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Immigrant, Poor. Occupation: Mortician

Voice: Italian accent

Attributes [hide]

Makaria Tranquil, Female Tiefling Ranger 8
Medium (5'6") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)16 (+3) 13 (+1)19 (+4)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Auran, Infernal, Terran
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1600 gp. Rich purple corundum (1300 gp). Jade (140 gp). Moonstone (60 gp). 1 Minor magic item.


Social Check DCs


Spear Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her clothes are grease stained in places. Her orange fur is heavily combed to the left. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is happy with her job as a Fletcher. She turns her eye from what people do, preferring to live and let live. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: The child of northern immigrants she idolized her mother. In her 11th year, her parents were killed by a giants raid, leaving Spear alone in the world. After a stint in an orphanage, she was adopted. She inherited the family business which she has now maintained for 7 years.

Motivation: Revenge; and she wants revenge against giants

Bonds: Poor, Immigrant, Attractive, Job, Enemies. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Spear Shore, Female Tabaxi Rogue 7
Medium (5'8") Tabaxi, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)15 (+2) 16 (+3)17 (+3)
Skills Athletics +5, Medicine +6
Senses Passive Perception 13
Languages Common, Gnoll, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6

Possessions: Just what you see.


Social Check DCs


Sarah Halsey, Female Human [Permalink]

Personal [hide]

Description: This northern woman wears baggy grey pantaloons and a black scarf. Her clothes are grease stained in places. Her blonde hair, when down, is lengthy. Her violet eyes dart from person to person.

Personality: She snorts whenever she laughs or is feeling confident. As long as the job gets done she does not care how it got done.

History: Sold as a small child to a necromancer, Sarah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father was a soldier and died while she was still young. Sarah was left her father's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and wants to have a good time and be beloved

Ideals: Professionalism. Bonds: Poor, Immigrant, Mentor, Military. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

Sarah Halsey, Female Human Cleric 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 5 (-3)11 (+0) 13 (+1)12 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 20 pp.


Social Check DCs


Ermina Wellington, Female Human [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a grey suit, black shirt, and blue tie. She has a slight overbite and is overall scrawny. Her hair is short and brown. Her green eyes peer out from beneath her wide-brimmed grey hat.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She served in the navy to pay for her family's outstanding loans. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Gardener work with an outfit from a few towns over. Gardener work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and she is content

Flaws: Greedy, Mundane. Bonds: Military, Job. Occupation: Gardener

Voice: Italian accent

Attributes [hide]

Ermina Wellington, Female Human Aristocrat 1
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)8 (-1) 11 (+0)13 (+1)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 800 sp. Tourmaline (160 gp).


Social Check DCs


Ombul Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a brown handlebar mustache and slicked back brown hair. His violet eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Slave Trader arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to travel the world and help people.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Rich, Has a crush. Occupation: Slave Trader

Voice: Indian accent

Attributes [hide]

Ombul Kettlewhistle, Male Halfling Fighter 4
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)15 (+2) 10 (+0)12 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Giant, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Bardryn Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'3" and wears a worn and beaten armor. Her right leg appears badly burned and disfigured. Her hair is short and auburn. Her hazel eyes dart from person to person to random spaces in the air.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Born in the north to a Marshal, Bardryn learned a great deal about her father's area of expertise. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She's since become an addict/alcoholic.

Motivation: Further expansion of business; and her religion dominates her actions

Flaws: Antagonistic, Addict. Bonds: Job, Religious. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Bardryn Trueanvil, Female Dwarf Expert 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 73 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Athletics +4, Insight +5
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Terran, Gnome
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5

Possessions: 3000 gp. Freshwater pearl (14 gp).


Social Check DCs

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