Thorpe Stonebridge, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man has the majority of his body covered in plate. He has a small bristly mustache and wavy silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Thorpe was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Flaws: Insomniac, Antagonistic. Bonds: Poor, Adventurer. Occupation: Miller
Voice: Slow speaker
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 4 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 5 (-3) | 6 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 120000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Helja Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: This slender woman stands about 3'9". She wears professional attire. Her red hair is slicked back into a classic pompadour. She wears large thick round spectacles.
Personality: Stoic and calm, she prefers to meditate than take action. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of southern immigrants she idolized her father. She has chosen to use the inheritance that was left to her frivolously. She moves from town to town, unable to find a place to settle.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Disciplined, Gifted. Bonds: Attractive, Immigrant, Rich. Occupation: Gardener
Voice: Dark and ominous
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Infernal, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 10000 cp. 1 Half-Plate.
Bucklal Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'0". He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his longsword. He has golden hair. His green eyes are passionate and lively.
Personality: He is extraordinarily eccentric. He is an amazing painter.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Bucklal took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: He is wracked by social anxiety.
Ideals: Gifted. Flaws: Insane. Bonds: Military, Immigrant. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 7)
Armor Class 14
Hit Points 37 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Ignan, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 30 pp.
Nogu Middleton, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear black clothing when she does not wear armor. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is auburn and very short. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A deeply religious woman she believes everything happens for a reason. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born the only child of a wealthy merchant. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She used her abilities to trick people and travel the world for free.
Motivation: She has a rivalry with the Church that dominates her actions; and nothing but the best is good enough for her
Ideals: Entrepeneur, Impeccable. Bonds: Religious, Criminal record. Occupation: Stylist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 3000 sp. 1 Minor magic item.
Seven Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She likes to wear ponchos typically of a light pastel in addition to tight pants. Her gray fur is singed and shortened. Her eyes are green and beady.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She comes from a rich western family. Seven was born on a far western forest where she grew up under the tutelage of her mother, an expert Spice Merchant. She has been saving her money to try and buy her sister's freedom.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Family, Religious, Rich, Immigrant, Adventurer. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp. 1 Superior lock.
Wobbles Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He wears a simple tan robe with yellow stripes complete with hood. His brown hair and beard is wavy and long. He has several tiny sapphire earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a very good compulsive liar and kleptomaniac.
History: Wobbles lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: Money/treasure; and marry his brother to traveling adventurers
Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Criminal record, Family. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +2
Possessions: 16000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Anselm Atherton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. He wears a wide-brimmed hat to hide his balding. His thin eyebrows rest above his beady blue eyes.
Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He is a great chef.
History: Anselm was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 12 years.
Motivation: Sabotage a competitor; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Family. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
Possessions: 60 gp. Lapis lazuli (14 gp).
Naeris Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep violet leather and dull grey iron scale mail. His deerstalker hat is riddled with cuts and holes. His thin eyebrows rest above his beady brown eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: When he was but 4 years old his parents immigrated from the east. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Antagonistic. Bonds: Religious, Immigrant, Rich. Occupation: Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 98 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4
Possessions: 2000 gp. Moss agate (8 gp). Obsidian (8 gp). Red garnet (80 gp). Rhodochrosite (8 gp). Zircon (70 gp). Red garnet (80 gp). Moss agate (8 gp). Obsidian (8 gp). Zircon (70 gp). White pearl (80 gp). Deep blue spinel (1500 gp). Aquamarine (1500 gp). Golden yellow topaz (1500 gp). Emerald (700 gp). Bloodstone (70 gp). Eye agate (8 gp). Deep blue spinel (1500 gp). Citrine (70 gp). 1 Medium magic item.
Bucklal Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He has the majority of his body covered in plate, marred by sweets. His brown hair is cut short. His face is scarred and worn.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Born in the west to a Dyer, Bucklal learned a great deal about his mother's area of expertise. His first spouse was a Ruler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He struck the Dyer job and began his own company from there.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!