Pelt Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fancy pastel suit. He wears his white fur down. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: When he was but 7 years old his parents immigrated from the south. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Attractive, Immigrant, Slave. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 12)
Armor Class 11
Hit Points 71 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Celestial, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 1000 gp. Silver comb with moonstones (400 gp). Jeweled gold crown (4000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Fire opal pendant on a fine gold chain (2400 gp). An abacus with copper, silver and gold markers (80 gp). Old masterpiece painting (2400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tawna Elderberry, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a fancy white dress. She has wavy blonde hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She also has developed a complete distrust of the Assassin profession.
History: She was born on a small isolated farm. Tawna liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Days after completing her studies, news broke out that her hometown was attacked by goblins. Tawna was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Wants to raise her children well; and wants to open a new tavern
Flaws: Shy. Bonds: Attractive, Job, Nature, Enemies, Family. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 14
Hit Points 28 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Draconic, Druidic
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 400 gp. Pink pearl (150 gp). Deep blue spinel (1000 gp). Chrysoberyl (150 gp).
Osco Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He is physically well-built. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Osco was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Osco's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and many illithids want him driven away
Ideals: Gifted, Philantrophist. Flaws: Insomniac, Shy, Antagonistic. Bonds: Enemies. Occupation: Assassin
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 14)
Armor Class 13
Hit Points 54 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 7 (-2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: Chalcedony (30 gp). Blue sapphire (900 gp). Smoky quartz (30 gp). Red-brown spinel (70 gp). Banded agate (7 gp). Citrine (30 gp). Star rose quartz (30 gp). Violet garnet (1300 gp). Sard (30 gp). 1 Medium magic item.
Sybil Bentley, Female Human [Permalink]
Personal [hide]
Description: She stands about 5'6" and wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her greataxe. Her right hand appears badly burned and disfigured. She keeps her golden hair in a flapper bob. Her gray eyes lackadaisically let the world flow into them.
Personality: She is mildly Human supremacist, though she does not identify as such. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born blind and as such lacked many opportunities for work. As a young adult she joined a group advocating for an improvement in Human conditions. Due to her spouse's obsession with being a Fletcher they were divorced and she won custody of their daughter. She worked as a Locksmith, and she later adopted a second daughter.
Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her sister
Flaws: Racist, Disease. Bonds: Family. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.
Az-Adar Clifton, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears clothing that is held on in multiple layers but all of it is in poor condition. His tied-back hair is golden. He tend to wears goggles to shield his eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He never wears the same outfit twice, unless he absolutely has to.
History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Criminal record. Occupation: Seamstress
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 13)
Armor Class 12
Hit Points 74 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Infernal
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: Deep blue spinel (800 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item.
Furrele Caavylteradyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a black costume with the symbols of luck on her torso. She has wavy copper crest. Her gold eyes dart from person to person.
Personality: Furrele is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Cartwright arts, while her father instructed her in etiquette, music and courtly manner. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to have a good time and be beloved; and she wants to meet her childhood hero
Ideals: Extrovert, Optimist. Bonds: Rich, Religious, Adventurer. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Theirastra Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears tattered old clothes. With wild black hair. She tend to wears goggles to shield her eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student she started as a Tailor, but she got bored and became a Farmer. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and further expansion of business
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Job, Rich. Occupation: Farmer
Voice: Posh accent
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 10)
Armor Class 11
Hit Points 47 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 170 pp. Jeweled anklet (2000 gp).
Biri Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with Stetson hat. Her bronze crest is thinning but still full. Her skin is flawless and her red eyes scan people very quickly.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Biri was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. She found a children's book about a Dragonborn Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She desires power and/or immortality.
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Healer
Voice: Excited and jittery
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 9)
Armor Class 8
Hit Points 66 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +5
Possessions: 3000 sp. Deep blue spinel (1100 gp). Blue star sapphire (1600 gp). Smoky quartz (70 gp). White pearl (130 gp). Golden yellow topaz (1100 gp).
Mary Royal, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a weathered and beat up set of banded mail beneath an oversized grey coat. She wears her blonde hair up. This gray eyed easterner is not easily forgotten.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Further she is a bit of a stoner and is frequently out of it.
History: Mary was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. After coming to the age of reason, Mary took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted necromantic powers by her dying sister.
Motivation: She seems to be bored by most things.
Ideals: Gifted. Flaws: Secretive, Addict. Bonds: Poor. Occupation: Laborer
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Tiger eye turquoise (11 gp).
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