Aura On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears just a pastel suit. He is physically well-built. His white fur is lengthy. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has all his life been fascinated with music.
History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Slave. Occupation: Shoemaker
Voice: French accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 56 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: 3000 gp. Smoky quartz (80 gp). Jade (40 gp). Golden pearl (40 gp). Hematite (15 gp). Red-brown spinel (40 gp). Rose (80 gp). Azurite (15 gp). Silver pearl (40 gp). Chrysoberyl (40 gp). Black pearl (500 gp). Golden yellow topaz (500 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wella Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears tattered old clothes. She sports golden long hair. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Wella embodies much of what other species detest in the Halflings. She is obsessed with a lost civilization.
History: Sold as a small child to a necromancer, Wella was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Wella was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Wella's father didn't care for her much, and the feeling was mutual. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor, Criminal record. Occupation: Unemployed
Voice: Stutters
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Terran, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 900 sp. Carnelian (50 gp). Red garnet (60 gp). Jade (60 gp). 1 Masterwork Common Ranged Weapon.
Cairn Vice, Male Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged man is perpetually draped in fineries, but all of this concealed by his earthly robes., and a wedding ring on his left hand. His dark red hair is thinning but still full. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cairn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: Cairn was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love
Ideals: Extrovert, Persistence. Flaws: Insane. Bonds: Attractive, In love. Occupation: Architect
Voice: Whispers
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 800 gp. 1 Minor magic item.
Armara Sly, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a black costume with the symbols of death on her torso. Her brown hair is heavily combed to the left. Her red eyes dart from person to person to random spaces in the air.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She misses her home and complains about the freezing weather, even in summer.
History: She was born in a small plains village. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.
Motivation: She has decided she is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Sensitive. Bonds: Immigrant, Nature. Occupation: Roofer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Cockaby Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear tan pants and tee shirts. He has a small bristly mustache and wavy black hair. His ears are large.
Personality: Cockaby hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has a small toy that he constantly fidgets with.
History: He was born several months after his mother was called into army service. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Ugly, Addict, Fearful. Bonds: Military. Occupation: Hunter
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 6000 sp.
Frederick Palomarez, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is styled in orderly dreadlocks. His gray unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Frederick was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Butcher. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Job, Family. Occupation: Butcher
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Theobald Colby, Male Human [Permalink]
Personal [hide]
Description: A 6'4" eastern man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His golden hair is greasy and uncared for. His eyes, though not visible through his cowl, are brown.
Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Theobald hails from a village terrorized by gnolls. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Mayor job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Mayor
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Howard Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his kukri always slung over his shoulder, and he perpetually has his kukri ready. He has no hair. He has a dull look in his amber eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy and tries to find solutions quickly.
History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life
Ideals: Fighting. Flaws: Ugly, Depressed, Lazy. Bonds: Immigrant. Occupation: Barkeep
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 7)
Armor Class 12
Hit Points 16 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 200 gp.
Curran Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He has the majority of his body covered in plate. His hair is always cut to a buzz. His gray unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. A true patriot, Curran would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A powerful necromancer made him what he is. A freak accident while working with his Detective mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has decided he is irredeemable.
Ideals: Professionalism. Flaws: Disease. Bonds: Military, Mentor. Occupation: Healer
Voice: Hissing voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 110 gp.
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