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NPC Generator

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Advanced [show]


Gimble Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems, and he perpetually has his kukri ready. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Gimble does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gimble fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Cynical, Depressed. Bonds: Rich, Attractive, Military. Occupation: Stableman

Voice: Australian accent

Attributes [hide]

Gimble Cobblelob, Male Gnome Wizard 11
Small (3'8") Gnome, Lawful Evil (CR 11)
Armor Class 13
Hit Points 61 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)10 (+0) 15 (+2)10 (+0)
Skills Religion +4, Survival +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 9000 sp.


Social Check DCs


Dynamic Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her fur is cut close to her head. Her eyes are likewise copper.

Personality: Eccentric and domineering, Dynamic will drive conversation. She does not believe in violence as a means to an end. She is a dedicated Actor but believes her peers are too gung-ho.

History: When she was but 8 years old her parents immigrated from the east. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Actor work with an outfit from a few towns over. Actor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To reunite with her absent mother; and regain custody of her daughter

Ideals: Athletic, Extrovert, Pacifist. Bonds: Immigrant, Job, Family. Occupation: Actor

Voice: Soft and melodious

Attributes [hide]

Dynamic Shore, Female Tabaxi Aristocrat 14
Medium (5'7") Tabaxi, True Neutral (CR 14)
Armor Class 12
Hit Points 93 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)12 (+1) 5 (-3)12 (+1)
Skills Animal Handling +2, Performance +6
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: 5000 gp. Silver ewer (20 gp). Silver comb with moonstones (400 gp). A delicate silver chain set with a tourmaline (20 gp). Sapphire pendant on gold chain (2700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vapula Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she sports green clothing, slightly heavier than average wear. She has dyed her greying red hair a little too much giving a sharp red color. Her black eyes are slightly larger than normal.

Personality: She is overprotective of those who hire her services. Energy wise she seems alert and responsive.

History: She was born in the east. A gifted student she started as a Fortune-teller, but she got bored and became a Server. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She's attracted to the PC; and to be a fortune-teller again

Ideals: Professionalism. Bonds: Guardian, Immigrant, Job, Has a crush. Occupation: Server

Voice: Voice breaks

Attributes [hide]

Vapula Anarchy, Female Tiefling Monk 3
Medium (5'8") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)14 (+2) 11 (+0)20 (+5)
Skills Performance +7, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Ombul Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is silver and curly. He has a tattooed face.

Personality: Abrasive and pushy, he has a hard time making friends. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Ombul has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Doesn't want to be a Banker and was forced into it by his family; and find a way to reverse the transformation of his sister

Flaws: Antagonistic, Disease, Insomniac. Bonds: Poor, Family. Occupation: Banker

Voice: Eastern European accent

Attributes [hide]

Ombul Glenfellow, Male Halfling Expert 16
Small (2'10") Halfling, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 86 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)16 (+3) 13 (+1)14 (+2)
Skills Arcana +8, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Giant, Draconic, Gnome
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 11000 gp. Chalcedony (30 gp). Golden yellow topaz (1100 gp). Obsidian (9 gp). Freshwater pearl (9 gp). Amber (140 gp). Zircon (30 gp). Red-brown spinel (140 gp). Moonstone (30 gp). Blue quartz (9 gp). Carnelian (30 gp). Citrine (30 gp). Peridot (30 gp). Black pearl (1100 gp). Alexandrite (1100 gp). Alexandrite (1100 gp). Silver pearl (140 gp). Golden yellow topaz (1100 gp). Deep green spinel (140 gp). Iolite (30 gp). Moonstone (30 gp).


Social Check DCs


Yurgunn Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she very much looks the part of a Farmer. Her chestnut hair has been sun bleached extensively. Her thin eyebrows rest above her beady gray eyes.

Personality: Stoic and calm, she prefers to meditate than take action. She is a ruthless business woman, a trait she acquired from her father.

History: Born to a pair of adventurers, Yurgunn grew up listening to her father's many stories. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: She has passion for adventuring and risk; and retire the richest woman in the west

Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Farmer

Voice: Switch between two voices

Attributes [hide]

Yurgunn Daerdahk, Female Dwarf Ranger 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 20 (+5)18 (+4) 12 (+1)14 (+2)
Skills Intimidation +4, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Draconic, Terran, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 380 gp. Rhodochrosite (13 gp). Alexandrite (300 gp). Sardonyx (60 gp). 1 Breastplate.


Social Check DCs


Elama Casilltenirra, Female Elf [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Spy, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. She wears her hair in dreadlocks. She wears an eyepatch.

Personality: She loves telling others what to do and how they should feel about things. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born into a rich family. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She now mingles about in high society.

Motivation: She seems to be bored by most things; and she has money and likes to spend it

Ideals: Opinionated, Gifted. Flaws: Ugly, Mundane. Bonds: Family, Rich. Occupation: Spy

Voice: Creaky witch voice

Attributes [hide]

Elama Casilltenirra, Female Elf Ranger 2
Medium (4'11") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)13 (+1) 14 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 60 gp.


Social Check DCs


Jacoba Caerdonel, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears silk and lounges about seductively. Her blonde hair has been sun bleached extensively. Her half smiles and gray eyes are beguiling and draw you in.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. There was a wharf not far from home where she often wandered off to fish. She used her abilities to travel the world and help people.

Motivation: Retire the richest woman in the north; and to end her boredom

Ideals: Philantrophist, Entrepeneur, Gifted. Bonds: Attractive, Nature. Occupation: Marshal

Voice: American accent

Attributes [hide]

Jacoba Caerdonel, Female Half-Elf Wizard 1
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)8 (-1) 15 (+2)17 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Miles Branson, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, brown cloak. He sports a flattop hair cut. His eyes are likewise amber.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a necromancer, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a mechanic, and taught him how to fix just about anything. He became a Sellsword soon after.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Disciplined, Persistence. Flaws: Ugly, Mundane. Bonds: Job, Mentor. Occupation: Sellsword

Voice: Russian accent

Attributes [hide]

Miles Branson, Male Human Rogue 8
Medium (5'8") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 26 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)14 (+2) 16 (+3)16 (+3)
Skills Athletics +3, Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +6

Possessions: 90 pp. Blue quartz (11 gp). Amber (100 gp). Alexandrite (1300 gp). Eye agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Fawcett, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His blonde hair is braided into rings. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: This man loves singing and to teach people singing more than just about anything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the north, but his parents moved at a very young age to the south. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Ugly. Bonds: Slave, Immigrant, Rich. Occupation: Sailor

Voice: Can't modulate volume

Attributes [hide]

Ernest Fawcett, Male Human Expert 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 80 gp.


Social Check DCs

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