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NPC Generator

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Advanced [show]


William Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in a clean yellow cloak covering his clean studded leather. His white hair is still thick. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was taken as a slave by a traveling circus and forced to perform He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To pay off his debts; and to reunite with his old friends

Ideals: Gifted. Flaws: Sensitive. Bonds: Slave, Adventurer, Debt. Occupation: Bookbinder

Voice: Soothing and warm

Attributes [hide]

William Markum, Male Half-Elf Adept 2
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Andram Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blue hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Andram grew up listening to his mother's many stories. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Map Maker

Voice: Shortens vowels

Attributes [hide]

Andram Pursuit, Male Tiefling Druid 8
Medium (6'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 9 (-1)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 9
Languages Common, Undercommon, Goblin, Celestial
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ribbles Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born at the edge of vast plains. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he desires power and/or immortality

Ideals: Logical. Flaws: Ugly. Bonds: Nature, Immigrant, Adventurer, Criminal record. Occupation: Laborer

Voice: High pitched and raspy

Attributes [hide]

Ribbles Fapplestamp, Male Gnome Bard 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 18 (+4)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 14
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Just what you see.


Social Check DCs


Shadow Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. His fur is red and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gifted from a young age, Shadow studied abroad. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He wants revenge against dire rats; and to get a good night's sleep

Ideals: Gifted. Flaws: Insane, Insomniac. Bonds: Attractive, Enemies, Debt. Occupation: Body Guard

Voice: American accent

Attributes [hide]

Shadow Shoe, Male Tabaxi Expert 8
Medium (5'10") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)7 (-2) 11 (+0)15 (+2)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 150 pp. Sapphire pendant on gold chain (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Minor magic item.


Social Check DCs


Enidda Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. Her golden hair is greying along the sides and has receded to reveal a widow's peak. She wears large thick round spectacles.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Enidda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise her children well; and she has passion for adventuring and risk

Ideals: Opinionated, Artistic, Fighting. Bonds: Attractive, Adventurer, Family. Occupation: Painter

Voice: Excited and jittery

Attributes [hide]

Enidda Raulnor, Female Gnome Monk 4
Small (3'1") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)11 (+0) 18 (+4)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Gildmak Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears just a red suit. His whole body is exceptionally muscular. His blonde hair is smooth and relatively long. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he is content

Ideals: Philantrophist, Extrovert. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Seamstress

Voice: Hissing voice

Attributes [hide]

Gildmak Jamjar, Male Halfling Paladin 5
Small (3'1") Halfling, Lawful Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 15 (+2)9 (-1)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Terran, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mehen Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. He has dyed his greying brass crest a little too much giving a sharp brass color. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a great chef.

History: Mehen was born the youngest of three triplets. In his 15th year, his parents were killed by a gnolls raid, leaving Mehen alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and revenge

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Family, Enemies. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Mehen Xephyrbahnor, Male Dragonborn Paladin 10
Medium (6'2") Dragonborn, True Neutral (CR 10)
Armor Class 12
Hit Points 88 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)14 (+2) 12 (+1)11 (+0)
Skills Athletics +6, Survival +5
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1100 gp. Silver comb with moonstones (800 gp).


Social Check DCs


Vrondiss Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. He wears his white crest down. He has a dull look in his red eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He comes from a rich western family. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Terse. Bonds: Criminal record, Rich. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Vrondiss Beryntolthropal, Male Dragonborn Warrior 12
Medium (6'2") Dragonborn, True Neutral (CR 12)
Armor Class 10
Hit Points 87 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Aquan, Ignan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 2000 gp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Golden circlet with four aquamarines (1000 gp). Sapphire pendant on gold chain (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ethereal Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'2", this man typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail. His black fur is braided into rings. His half smiles and amber eyes are beguiling and draw you in.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Ethereal hails from a village terrorized by gnolls. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Further expansion of business; and many gnolls want him driven away

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ethereal Of Wine, Male Tabaxi Aristocrat 14
Medium (6'2") Tabaxi, Lawful Evil (CR 14)
Armor Class 11
Hit Points 43 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)15 (+2) 17 (+3)11 (+0)
Skills History +7, Intimidation +5
Senses Passive Perception 13
Languages Common, Abyssal, Auran
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 300 pp. Aquamarine (200 gp). Onyx (20 gp). Fiery yellow corundum (800 gp). Black opal (800 gp). Smoky quartz (20 gp).


Social Check DCs

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