Tordek Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'5" and is dressed in earthy colors with a grey and black handkerchief worn on his right side. His right leg appears badly burned and disfigured. His tied-back hair is blonde. His eyes are a pleasant brown.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He never wears the same outfit twice, unless he absolutely has to.
History: Gifted from a young age, Tordek studied abroad. Through the years after Tordek was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Tordek's mother didn't care for him much, and the feeling was mutual. Some 10 years later his spouse died after the birth of his son. Heartbroken, Tordek never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc
Ideals: Artistic, Gifted, Impeccable. Flaws: Antagonistic. Bonds: In love. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 200 gp. 1 Disguise kit.
Zepar Care, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears bulky black painted plate armor. He wears his purple hair down. His eyes are black and he is always smoking a pipe.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Zepar was born in the north. At a young age he loved to build and create. His father was a soldier and died while he was still young. Zepar was left his father's suit of armor and trained in its use and care. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Justice, Persistence. Flaws: Disease. Bonds: Criminal record, Military. Occupation: Weaver
Voice: Australian accent
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Beiro Horineth, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tan shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He keeps his chestnut hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Hunter in town.
History: He was born to loving parents in a slum to the east. Cursed with vampirism at a very young age, Beiro has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: To protect his home; and further expansion of business
Flaws: Insane, Disease. Bonds: Job, Poor, Guardian. Occupation: Hunter
Voice: Posh accent
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2500 sp.
Henry Thorpe, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a brown costume with the symbols of luck on his torso. His red hair is cut short. He has blue eyes and a brown hat with a black feather.
Personality: He is overprotective of those who hire his services. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur. Bonds: Guardian, Military, Nature. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 44 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1700 gp. Banded agate (10 gp). Golden yellow topaz (800 gp). Sardonyx (80 gp). Carnelian (80 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trynnicus Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. His copper crest is heavily combed to the right. He has a dull look in his gold eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He comes from a rich southern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted martial powers by his dying brother.
Motivation: To be a Layabout again; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record, Religious, Job. Occupation: Beggar
Voice: German accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 6)
Armor Class 8
Hit Points 56 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Aquan
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 70 pp.
Birel Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: She is wearing a long, tan cloak, and carries bastard swords. She has shaved her head bald. Her face is scarred and worn.
Personality: She is irascible and easily irritated. She cannot resist a sob story and will often dote over anyone who has one.
History: The child of northern immigrants she idolized her father. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She now spends her time doing works of charity.
Motivation: To unite with her brother.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Ploughman
Voice: Speaks in third person
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Andram Joy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears bulky black painted plate armor. He keeps his brown hair in a pixie cut. His fierce white eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with a lost civilization.
History: Andram hails from a village terrorized by dire rats. In his 11th year, his parents were killed by a dire rats raid, leaving Andram alone in the world. After a stint in an orphanage, he was adopted. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Doesn't want to be a Scribe and was forced into it by his family; and he wants revenge against dire rats
Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Enemies, Family. Occupation: Scribe
Voice: Whispers
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 75 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Sylvan, Undercommon, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 150 pp. Sardonyx (30 gp). Lapis lazuli (7 gp).
Claira Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: She tends to wear a large blue jacket. She carries with her a set of scimitars on her belt, each one with a opal on the hilt. She wears her hair in dreadlocks. She has green eyes and a blue hat with a green feather.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Claira was raised in a hard working conservative environment. A gifted student she started as a Mayor, but she got bored and became a Assassin. She has since lost track of the people in her past.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Opinionated, Philantrophist. Bonds: Job, Family, Adventurer. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 15 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 8 (-1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1000 gp. Jet (110 gp). Obsidian (5 gp). Silver pearl (110 gp). Azurite (5 gp). Golden pearl (110 gp). Golden yellow topaz (800 gp). Jasper (60 gp). Deep green spinel (110 gp).
Pijjirik Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears silk and lounges about seductively. His crest is brass, silky, and of moderate length. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Animal Trainer, Pijjirik learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He struck the Animal Trainer job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Flaws: Disease. Bonds: Attractive, Poor, Job, Adventurer. Occupation: Animal Trainer
Voice: Old thin voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 8)
Armor Class 12
Hit Points 26 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +4
Possessions: 7000 sp. Eye agate (14 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
