Beleth Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: 4'9" and muscular, this northern woman wears a simple burlap shirt and baggy pants. She conceals her monstrous two handed axe with her veritable burlap sack of a shirt. Her silver hair is heavily combed to the right. Her fierce gold eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Beleth embodies much of what other species detest in the Tieflings. She feeds upon the attention of others.
History: Beleth was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Seeks redemption.
Ideals: Athletic. Flaws: Antagonistic, PTSD. Bonds: Attractive, Poor. Occupation: Sage
Voice: Hissing voice
Attributes [hide]
Medium (4'9") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Altho Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a faded coat and loose pants complete with wide-brimmed hat. His blonde hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He feeds upon the attention of others.
History: He got into the Servant business at a young age. A gifted student he started as a Jeweler, but he got bored and became a Servant. He has recently gotten a pet goose that steals things from people.
Motivation: Someone believes him a fraud; and he is unsatisfied with his job
Ideals: Passionate. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Servant
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 36000 sp. 1 Masterwork Common Ranged Weapon.
Umpen Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time, and a wedding ring on his left hand. His auburn hair is unkempt and raggedy. His amber eyes are passionate and lively.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.
History: He was born to loving parents in a slum to the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wishes to resurrect an old love; and nothing but the best is good enough for him
Ideals: Opinionated, Persistence. Flaws: Ugly. Bonds: In love, Poor. Occupation: Adventurer
Voice: Scandinavian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +2
Possessions: 500 gp.
Barbena Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of shortspears on her belt, each one with a ruby on the hilt. With bright auburn hair. Her eyes are amber and beady.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born blind and as such lacked many opportunities for work. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark
Ideals: Fighting, Optimist. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Body Guard
Voice: Relaxed voice
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 6)
Armor Class 12
Hit Points 47 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: Zircon (70 gp). Freshwater pearl (6 gp). Malachite (6 gp). 1 Minor magic item.
Avice Jenkins, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and usually wears her violet robe and has her hammer always slung over her shoulder. Her hair is black and very short. Her green eyes dart from person to person to random spaces in the air.
Personality: She is overprotective of those who hire her services. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She got into the Fletcher business at a young age. There was a wharf not far from home where she often wandered off to fish. She's also a talented Barrister, but doesn't like to broadcast it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Nature, Job. Occupation: Fletcher
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 13 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Sylvan, Druidic
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +2
Possessions: 70 gp. Zircon (40 gp). Alexandrite (200 gp). 1 Chain shirt.
Balimaar Blakely, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a large brown jacket. He has shaved his head bald. His eyes are green and beady.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Bather business at a young age. A few years later when the east was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is compelled to act according to his religious beliefs; and expand his business
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Immigrant, Job, Religious. Occupation: Bather
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 11)
Armor Class 9
Hit Points 23 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 7 (-2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Druidic, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 |
Possessions: 270 pp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver ewer (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.
Travok Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is witty, but his monotone delivery comes off as unnerving He also hits on women, regardless of circumstances.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Travok has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sage. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Joker. Flaws: Ugly, Disease, Insomniac. Bonds: Has a crush. Occupation: Ruler
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Masterwork Uncommon Weapon.
Great Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears pastel leather gloves, a pastel jacket, and tight pants. His lavender fur is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Great took refuge in the large cave and found the beat up falchion and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge
Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Fletcher
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1 Masterwork Musical instrument.
Kithri Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is cut close to her head. She has a tattooed face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father took her hunting and taught her how to get in the mind of other creatures. She has drifted from career to career and currently works as a Locksmith.
Motivation: Meet up once more with her childhood friend; and she is wracked by social anxiety
Flaws: Fearful, Disease. Bonds: Job, Nature, Adventurer. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 110 gp.
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