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NPC Generator

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Advanced [show]


Râsh Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black tunic with green highlights, and long grey pants that bunch up around his shoes. His hair is brown and very short. He has gleaming, smiling violet eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Râsh does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cook arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. He struck the Cook job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Flaws: Depressed. Bonds: Job, Military, Rich, Adventurer, Slave. Occupation: Cook

Voice: Eastern European accent

Attributes [hide]

Râsh Chatham, Male Half-Orc Commoner 7
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)9 (-1) 9 (-1)10 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 300 gp. Citrine (20 gp). Banded agate (9 gp).


Social Check DCs


Marbas Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of kukris on his belt, each one with a jet on the hilt. His silver hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of orcs once and for all.

History: When he was but 8 years old his parents immigrated from the west. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Marbas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and revenge

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Shoemaker

Voice: Old Prospector

Attributes [hide]

Marbas Gluttony, Male Tiefling Monk 6
Medium (5'3") Tiefling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)17 (+3) 15 (+2)10 (+0)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Auran, Ignan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are violet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. As long as the job gets done he does not care how it got done.

History: He was born several months after his father was called into army service. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.

Motivation: He feels that his past leaves him morally obligated to help; and expand his business

Ideals: Justice, Professionalism, Gifted. Bonds: Military. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Joser Nimblefingers, Male Halfling Paladin 2
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)13 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 130 pp.


Social Check DCs


Susannah Nibley, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is cut jaggedly and amateurishly. She wears large thick round spectacles.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a minor phobia of water and hates getting wet.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She used her abilities to travel the world and help people.

Motivation: She's repulsed by the PC; and she is wracked by social anxiety

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic, Fearful. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Susannah Nibley, Female Human Expert 11
Medium (5'5") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 85 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)14 (+2) 10 (+0)9 (-1)
Skills Athletics +2, Medicine +4
Senses Passive Perception 10
Languages Common, Giant, Halfling
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +4

Possessions: 170 pp. Red spinel (40 gp). Iolite (40 gp). Black pearl (500 gp). Malachite (14 gp). Black opal (1000 gp). Azurite (14 gp). Aquamarine (500 gp). 1 Minor magic item.


Social Check DCs


Elegant Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His clothes are grease stained in places. His beige fur is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Server business.

History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: He feels kind of lost in life; and revenge

Ideals: Persistence. Flaws: Depressed. Bonds: Poor, Immigrant, Attractive. Occupation: Server

Voice: Speaks with squeezed throat

Attributes [hide]

Elegant Mirror, Male Tabaxi Expert 10
Medium (6'5") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 69 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)16 (+3) 18 (+4)14 (+2)
Skills Animal Handling +8, Persuasion +6
Senses Passive Perception 14
Languages Common, Auran, Elven, Gnome
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1300 gp. Moss agate (12 gp).


Social Check DCs


Kyle Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has a very tight haircut. His eyes are amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Energy wise he seems alert and responsive.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He struck the Carter job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Professionalism. Bonds: Job, Slave, Rich. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kyle Blyth, Male Human Sorcerer 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)11 (+0) 10 (+0)10 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 800 sp.


Social Check DCs


Robert Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He is generally shirtless and showing off his tattooed chest. His black hair is greying along the sides and has receded to reveal a widow's peak. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is afraid of women and trembles around them

History: Robert was born the youngest of three triplets. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his brother recently and the two have been together since.

Motivation: To protect his home; and an old rival family wants him found

Ideals: Opinionated. Flaws: Shy, Fearful. Bonds: Attractive, Family, Guardian. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Robert Mundy, Male Half-Elf Aristocrat 7
Medium (5'7") Half-Elf, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)15 (+2) 14 (+2)17 (+3)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Thomas Hadlee, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and is wearing the road beaten gear of a warrior. His chestnut hair is lengthy and is close to two feet long. His violet eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gifted from a young age, Thomas studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thomas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thomas. He now travels the world, in search of power and loot.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Philantrophist, Gifted. Flaws: Insane. Bonds: Criminal record, Adventurer. Occupation: Banker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thomas Hadlee, Male Human Wizard 11
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 64 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)11 (+0) 15 (+2)8 (-1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 100 pp. Finely wrought small gold bracelet (10 gp). Fire opal pendant on a fine gold chain (1700 gp). Old masterpiece painting (1700 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oppah Quillsharpener, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a tight fitting blue shirt and pants, and is pretty ugly. Her blonde hair is wavy and long. She has several tiny jet earrings on each ear.

Personality: She can speak with the recently deceased. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She comes from a rich northern family. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.

Motivation: To share knowledge with the world.

Ideals: Gifted, Justice, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Oppah Quillsharpener, Female Gnome Paladin 6
Small (3'6") Gnome, Neutral Good (CR 6)
Armor Class 12
Hit Points 62 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 20 (+5)13 (+1) 7 (-2)7 (-2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Gnome, Infernal
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Rich purple corundum (1000 gp). Blue quartz (16 gp). Freshwater pearl (16 gp).


Social Check DCs

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