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NPC Generator

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Advanced [show]


Eberdeb Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with black socks and a vest with buckled shoes, and he perpetually has his sickle ready. His silver hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Hunter mother left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Impulsive, Disease. Bonds: Adventurer, Immigrant. Occupation: Seamstress

Voice: Irish accent

Attributes [hide]

Eberdeb Humplebumple, Male Gnome Rogue 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 cp. Blue quartz (16 gp). Black star sapphire (700 gp). 1 Minor magic item.


Social Check DCs


Tûmûg Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He usually wears his white robe and has his bastard sword always slung over his shoulder. His head has been shaved. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tûmûg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tûmûg. Recently he has begun working with bootleggers and crooks.

Motivation: To reunite with his old friends; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record. Occupation: Mercenary

Voice: Scandinavian accent

Attributes [hide]

Tûmûg Abram, Male Half-Orc Sorcerer 8
Medium (6'6") Half-Orc, Neutral Evil (CR 8)
Armor Class 13
Hit Points 43 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 16 (+3)15 (+2) 16 (+3)8 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc, Halfling, Goblin
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 1300 gp.


Social Check DCs


Qemuel Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black deerstalker hat and black clothes. He keeps his black hair in a pixie cut. His black eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Qemuel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Qemuel. He became a Mortician soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Gifted. Flaws: Addict. Bonds: Criminal record, Job. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Qemuel Anarchy, Male Tiefling Adept 8
Medium (6'7") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)15 (+2) 14 (+2)19 (+4)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Gnome
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1300 gp.


Social Check DCs


Gilbert Dalton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of falchions on his belt, each one with a amber on the hilt. His head has been shaved. He has gleaming, smiling blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and meet up once more with his childhood friend

Ideals: Fighting, Joker, Logical, Gifted. Flaws: Ugly. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Gilbert Dalton, Male Human Sorcerer 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. 1 Backpack.


Social Check DCs


Tomph Law, Female Half-Orc [Permalink]

Personal [hide]

Description: She typically wears black cloth garments or leather armor. Her head has been shaved. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a hateful person. She taunts others and blames them for her problems. Animals are drawn to her, and she is able to talk to them.

History: She was born a particularly ugly child, much to the horror of her parents. Like her father and her sister before her, after school she went straight into learning to become a Farmer. She used her abilities to travel the world and help people.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Gifted, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Farmer

Voice: Raspy

Attributes [hide]

Tomph Law, Female Half-Orc Aristocrat 4
Medium (4'8") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)8 (-1) 11 (+0)10 (+0)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 46000 sp. 4 Thunderstones. 7 Acid flasks. 7 Acid flasks. 1 Everburning torch.


Social Check DCs


Art Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She carries a battered trident and tarnished mace as well. Her brown fur is lengthy. Her otherwise smooth face is marked with small tiny scars.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised in a white middle class family as the only child. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: She has money and likes to spend it; and to find somewhere to settle down

Ideals: Fighting, Passionate. Flaws: Mundane. Bonds: Attractive, Nature, Rich. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Art Shore, Female Tabaxi Wizard 4
Medium (6'4") Tabaxi, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 5000 sp. Lapis lazuli (9 gp).


Social Check DCs


Breena Offund, Female Gnome [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her moppish golden hair is in a traditional bowl cut. Her blue eyes lackadaisically let the world flow into them.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: A powerful wizard made her what she is. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She was granted martial powers by her dying brother.

Motivation: She wants to meet her childhood hero; and she desires power and/or immortality

Ideals: Joker, Philantrophist, Gifted. Bonds: Mentor, Adventurer. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Breena Offund, Female Gnome Paladin 14
Small (3'4") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 110 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Nature +7, Survival +6
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Aquan
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ûkrom York, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His hair, while still mostly white, has prominent grey streaks. His brown eyes are passionate and lively.

Personality: Prone to second guessing himself, he comes off as nervous. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born the only child of a wealthy merchant. Ûkrom was born on a far western forest where he grew up under the tutelage of his father, an expert Fletcher. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to get laid

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Immigrant. Occupation: Fletcher

Voice: Sounds elderly

Attributes [hide]

Ûkrom York, Male Half-Orc Fighter 5
Medium (5'9") Half-Orc, Neutral Evil (CR 5)
Armor Class 14
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)15 (+2) 7 (-2)11 (+0)
Skills Athletics +4, History +5
Senses Passive Perception 8
Languages Common, Orc, Gnoll, Gnome
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +5

Possessions: Jet (80 gp).


Social Check DCs


Sweet Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light brown in addition to tight pants. His fur is lavender and very short. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. In his 10th year, his parents were killed by a giants raid, leaving Sweet alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To pay off his debts; and he has money and likes to spend it

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Rich, Enemies, Debt. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Sweet Wing, Male Tabaxi Expert 10
Medium (6'2") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 15 (+2)17 (+3)
Skills Acrobatics +4, Medicine +6
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +6

Possessions: 1400 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Black velvet mask with numerous citrines (160 gp). An abacus with copper, silver and gold markers (160 gp). Gold and ruby ring (3000 gp). Old masterpiece painting (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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