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NPC Generator

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Advanced [show]


Senteq Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a blue shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His moppish white hair is in a traditional bowl cut. His eyes are amber.

Personality: While he acts the brute, he is far gentler than he would appear. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the west to a Apothecary, Senteq learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Apothecary for hire.

Motivation: To be a Blacksmith again; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Apothecary

Voice: Prounounces S like Z

Attributes [hide]

Senteq Maekkelferce, Male Gnome Barbarian 11
Small (3'7") Gnome, Lawful Good (CR 11)
Armor Class 15
Hit Points 98 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)14 (+2) 8 (-1)16 (+3)
Skills Intimidation +7, Investigation +6
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4

Possessions: 18000 sp. Carnelian (30 gp). Alexandrite (400 gp). Zircon (30 gp). Moss agate (8 gp).


Social Check DCs


Elizabeth Graeme, Female Human [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. Her attire stands in sharp contrast to her falchion, which is beautifully polished and possesses an ornate carving of a card on it. Her hair is golden and curly. Her gray eyes have a joyful gleam in them most of the time.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with her Shepherd father left her crippled. She became a Scribe soon after.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to end her boredom

Flaws: Depressed, Mundane, Disease, Greedy. Bonds: Attractive, Job. Occupation: Scribe

Voice: Ums and uhs a lot

Attributes [hide]

Elizabeth Graeme, Female Human Warrior 1
Medium (4'9") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)12 (+1) 8 (-1)16 (+3)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +1

Possessions: 30 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Quick Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His fur is white and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He served in the navy to pay for his family's outstanding loans. He helped his mother out around the business and became quite the natural. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Rich, Job, Military. Occupation: Mayor

Voice: Dutch accent

Attributes [hide]

Quick Of Ebony, Male Tabaxi Ranger 10
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 83 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1000 gp. Jade (40 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Emeny Beckwith, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'9" has a big stupid grin on her face most of the time. She is renowned for her bright brown dresses and hats. Her hair is always cut to a buzz. Her thin eyebrows rest above her beady gray eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She believes the world needs to unite to get rid of brigands once and for all.

History: Emeny was born the youngest of three triplets. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing her studies, news broke out that her hometown was attacked by brigands. Emeny was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: To share knowledge with the world; and a deep hatred of brigands

Ideals: Logical. Flaws: Ugly, Sensitive. Bonds: Enemies, Family, Criminal record. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Emeny Beckwith, Female Human Cleric 11
Medium (4'9") Human, True Neutral (CR 11)
Armor Class 11
Hit Points 52 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)18 (+4) 9 (-1)13 (+1)
Skills Nature +8, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Auran, Infernal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Black opal (400 gp). Blue star sapphire (400 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tana Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: She is a husky woman, who wears skinny pants and wears a tan and red robe with the hood down. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Tana hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born on a small isolated farm. Tana abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: She's attracted to the PC; and she wants to get laid

Ideals: Artistic. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Tana Gimlen, Female Gnome Expert 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)14 (+2) 10 (+0)15 (+2)
Skills Medicine +2, Stealth +6
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Terran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Sarah Hanali, Female Half-Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft white waves gently in the breeze. Her feathered hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the east to a Sailor, Sarah learned a great deal about her father's area of expertise. She found a children's book about a Half-Elf Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants to open a new tavern; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Sarah Hanali, Female Half-Elf Cleric 2
Medium (4'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 8 (-1)10 (+0)
Skills Insight +1, Performance +2
Senses Passive Perception 9
Languages Common, Elven, Orc, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 280 gp.


Social Check DCs


Geoffrey Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with pastel stripes complete with hood. He is portly but not overly obese. His silver hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The war was a terrible time for him, and Geoffrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Rich. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Geoffrey Clapham, Male Human Bard 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 14 (+2)18 (+4)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs


Thar Clinton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his axe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great joy in being the best Detective in town.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Detective for hire.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends

Bonds: Attractive, Adventurer, Job, Religious. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Thar Clinton, Male Half-Orc Monk 8
Medium (5'10") Half-Orc, Chaotic Good (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 17 (+3)15 (+2)
Skills Athletics +5, Insight +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +6

Possessions: 1500 gp. Brass mug with jade inlays (400 gp).


Social Check DCs


Zaffrab Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple pastel line shooting up and back down. He carries with him a set of longbows, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. With a patchy chestnut beard and wild chestnut hair. He wears a mask on his face.

Personality: A skeptical and narcissistic man, Zaffrab's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.

History: Zaffrab was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire

Ideals: Fighting, Impeccable, Philantrophist. Bonds: Poor. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Zaffrab Gummen, Male Gnome Expert 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)9 (-1) 12 (+1)11 (+0)
Skills History +1, Nature +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 70 pp.


Social Check DCs

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