Traubon Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is golden and curly. He tend to wears goggles to shield his eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is lazy and tries to find solutions quickly.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Flaws: Lazy, Disease. Bonds: Religious, Rich. Occupation: Bricklayer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 110 gp. 1 Breastplate.
Seddit Art, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is bristling with hidden weapons, mostly bows and shortbows. Her black hair is long and unkept. She wears large thick round spectacles.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Seddit enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Server father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has decided she is irredeemable; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Ugly, Sensitive, Hedonist, Disease. Bonds: Criminal record. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp. Red-brown spinel (140 gp).
Dreali Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a long blonde beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. He is used to getting what he wants. In part because he is a meticulous planner.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Through the years after Dreali was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Dreali's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Marshal
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp.
Guy Garrick, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is wearing a perfectly clean shirt and pair of pants. Beneath his clothing is a huge mess of scar tissue. He has a very tight haircut. This hazel eyed easterner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. He is obsessed with his god.
History: Sold as a small child to a necromancer, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic. Bonds: Attractive, Slave, Religious, Mentor, Adventurer. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 79 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 6 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2800 gp. Zircon (30 gp). Freshwater pearl (5 gp). Citrine (30 gp). Blue star sapphire (500 gp). Moss agate (5 gp). Malachite (5 gp). Deep blue spinel (500 gp). Zircon (30 gp). Black star sapphire (500 gp).
Peren Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has done his best to style his red hair to look like a famous performer. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a forest tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Peren and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Body Guard
Voice: Indian accent
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Nordak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears tight fighting clothing, which leaves very little to the imagination. He wears his chestnut hair down. He is baby faced.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nordak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nordak. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Rich. Occupation: Servant
Voice: Spanish accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 165 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 20 (+5) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 3000 gp.
Creega Hastings, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her brown unseeing eyes seem to look past you.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born in the west. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Flaws: Disease, Antagonistic, Impulsive. Bonds: Adventurer, Immigrant. Occupation: Guard
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1200 gp.
Windy Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left arm. She dresses in collared shirts and wears a proper scarf over her head. She wears a deerstalker hat to hide her balding. She is missing an eye and her face is severely sunburned. Her one remaining eye shines yellow.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born a particularly ugly child, much to the horror of her parents. After coming to the age of reason, Windy took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a Sailor soon after.
Motivation: To be a Guard again; and balancing her hectic life and new sailor responsibilities is difficult
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Sailor
Voice: Whispers
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 8)
Armor Class 11
Hit Points 27 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 50 pp. Silver pearl (90 gp). Malachite (15 gp). Tiger eye turquoise (15 gp). Red-brown spinel (90 gp). Chrysoprase (80 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item.
Mûg Garrick, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, white, dusty cloak. His head has been shaved. His ears are large.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He works hard and plays hard.
History: Sold as a small child to a wizard, Mûg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Shepherd, but he got bored and became a Carpenter. He has worked as a Carpenter like his father before him.
Motivation: Wants to open a new tavern; and balancing his hectic life and new carpenter responsibilities is difficult
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant, Mentor, Job. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 11)
Armor Class 9
Hit Points 105 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
