Olrok Weld, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of monstrous two handed axes on his belt, each one with a emerald on the hilt. His hair is always cut to a buzz. His violet eyes dart from person to person to random spaces in the air.
Personality: His tongue was cut out and he uses sign language. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised in a white middle class family as the only child. Cursed with lycanthropy at a very young age, Olrok has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Fighting, Optimist. Flaws: Disease, Mundane. Bonds: Attractive, In love. Occupation: Doctor
Voice: Russian accent
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 55 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 4000 sp. Star rose quartz (20 gp).
Bharash Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of sais, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has no crest. He has gold eyes and a black hat with a green feather.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Bharash was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He struck the Engraver job and began his own company from there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Racist. Bonds: Job. Occupation: Engraver
Voice: Booming voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 20 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Auran, Druidic
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
Possessions: 300 gp.
Rose Stonebridge, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing the road beaten gear of a warrior. She wears her blonde hair up in a very large beehive style do. Her fair skin shows little sign of her aristocratic breeding.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She got into the Bricklayer business at a young age. Brilliant and gifted she never wanted to apply herself. She tends to her Bricklayer job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business; and balancing her hectic life and new bricklayer responsibilities is difficult
Ideals: Fighting, Gifted. Flaws: Selfish, Disease. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Smoker's lung
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 7)
Armor Class 12
Hit Points 26 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item.
Salanop Folkor, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears bulky tan painted plate armor. Her hair is greying and her face has many wrinkles. Her violet eyes are slightly larger than normal.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a great chef.
History: Born in a small village she learned the ways of the warrior from her mother. She found a children's book about a Gnome Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Nothing but the best is good enough for her; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Persistence, Gifted, Fighting, Impeccable. Bonds: Adventurer. Occupation: Bather
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Nora Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is generally shirtless and showing off her tattooed chest. Her auburn hair is heavily combed to the right. She has a tattooed face.
Personality: She likes to make people angry or surprised. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents enrolled her in a Commoner school at a young age so that she could practice her divine talents. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A deep hatred of drow; and someone believes her a fraud
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Enemies. Occupation: Ploughman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 270 gp.
Megged Livingstone, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear black pants and tee shirts. He sports a long black beard, and similarly colored long hair. His eyes, though not visible through his cowl, are gray.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His father raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Gifted, Optimist. Bonds: Nature, Adventurer, Rich. Occupation: Unemployed
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
Nimble Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a tight fitting pastel shirt and pants. Beneath his clothing is a huge mess of scar tissue. He wears a deerstalker hat to cover his moderate length brown fur. His eyes are green.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nimble grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nimble. He became a Sculptor soon after.
Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern
Ideals: Justice. Bonds: Slave, Job, Criminal record, Poor. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 46 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 2200 gp. Bloodstone (70 gp). Eye agate (6 gp). Hematite (6 gp). Blue star sapphire (1200 gp). Tiger eye turquoise (6 gp). Star rose quartz (70 gp). Black opal (1200 gp). Black pearl (200 gp). Amber (140 gp). Aquamarine (200 gp).
Diggory Cornish, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His chestnut hair is matted, messy, and big. His eyes, though not visible through his cowl, are blue.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born at the edge of vast plains. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by brigands. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: A deep hatred of brigands; and he is greedy
Flaws: Ugly, Shy. Bonds: Rich, Enemies, Nature. Occupation: Sailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 31 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 320 pp. 1 Minor magic item. 1 Minor magic item.
Mary Palomarez, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a grey costume with the symbols of the sun god on her torso. She wears her auburn hair up. Her eyes are a pleasant blue.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. By chance she met her sister recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion; and she is compelled to act according to her religious beliefs
Flaws: Ugly, Secretive, Insane. Bonds: Family, Religious. Occupation: Unemployed
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 10 pp.
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