Wiggan Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries with him a set of scimitars, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is red. His blue eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wiggan took refuge in the old dungeon and found the beat up scimitar and armor he uses now. By chance he met his sister recently and the two have been together since.
Motivation: To unite with his sister.
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Nature, Family. Occupation: Herbalist
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 13 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 3000 sp. White pearl (130 gp). Azurite (9 gp).
Wobbles Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan coat over a white low-cut shirt, and a small hat upon his head. He has a slight overbite and is overall scrawny. His white hair is cut short. His eyes are blue.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of southern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Optimist, Justice. Bonds: Immigrant, Criminal record. Occupation: Architect
Voice: Sleepy voice
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
Oskar Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his morningstar. His skin is also unnaturally pale. His auburn hair is knotted and matted. He has brown eyes and a grey hat with a green feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a brothel owner, Oskar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying sister.
Motivation: He wants to get laid; and to clean up the streets
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Mentor. Occupation: Soapmaker
Voice: Old thin voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1 Masterwork Heavy wooden shield.
Faral LaHood, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She is bristling with hidden weapons, mostly sickles and lances. Her hair is silver and curly. She wears crescent spectacles with a black brim.
Personality: Eccentric and domineering, Faral will drive conversation. She takes great joy in being the best Animal Trainer in town.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother took her hunting and taught her how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Faral fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has decided she is irredeemable; and wants to open a new tavern
Ideals: Extrovert, Fighting. Bonds: Criminal record, Job, Nature. Occupation: Animal Trainer
Voice: Italian accent
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 29 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 50 pp.
Ivellios Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue tunic with red highlights, and long tan pants that bunch up around his shoes. He has shaved his head bald. He is baby faced.
Personality: Aggressive, abrasive, and angry, Ivellios embodies much of what other species detest in the Elves. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born on a small isolated farm. Ivellios liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.
Motivation: A need for knowledge about a nearby landmark; and he is terrified, and will act out of fear
Flaws: Antagonistic, Shy, Fearful. Bonds: Nature, Adventurer. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Vapula Murder, Female Tiefling [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears a robe, a symbol of magic around her neck, and a dagger on her belt. She has wavy black hair. She wears large thick round spectacles.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Born in a small village she learned the ways of the warrior from her mother. Vapula abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She's looking for her big break; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Cynical, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Sage
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp. 1 Banded mail.
Geva Andreantti, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears a violet top hat and violet clothes. Her hair is long and blonde with streaks of white, and is pulled back with small violet clips. She has a tattooed face.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. Geva is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She is a Succubi in disguise. She made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Geva and her spouse have recently divorced.
Motivation: She feels the way she acts is they only way to get by in the world; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Enemies, Family, Adventurer. Occupation: Shepherd
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Backpack.
Fragrant In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he has a large brown mantle and cape that has been intricately interwoven into his white robe. He keeps his gray fur in a pixie cut. He has a tattooed face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.
History: Fragrant was raised in a hard working conservative environment. Cursed with vampirism at a very young age, Fragrant has worked very hard to control his curse. He has set out to sabotage the competition.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and balancing his hectic life and new mercenary responsibilities is difficult
Flaws: Addict, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 70 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1100 gp. An abacus with copper, silver and gold markers (180 gp). A small bag of saffron. (90 gp). 1 Minor magic item.
Mugrunden Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black tunic with white highlights, and long brown pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his white crest up. He is baby faced.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying brother.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Attractive, In love. Occupation: Mason
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1600 sp. Amber (60 gp).
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