Trym Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and grey workpants. His shirt is pastel, and he wears a heavy grey leather apron most of the time. His skin is fair and his fingers are delicate and long. His black hair is cut jaggedly and amateurishly. He has gleaming, smiling violet eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Trym lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He got away from his former life and has fallen to alcoholism.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Optimist. Flaws: Addict. Bonds: Family, Rich, Adventurer. Occupation: Sculptor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp.
Mûzglob Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: He very much looks the part of a Healer, and carries scimitars. He has moderate length silver hair. His ears are large.
Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Mûzglob studied abroad. His parents enrolled him in a Warlock school at a young age so that he could practice his arcane talents. He ran away from his former home and has been making his living as a Healer for the past few years.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Healer
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Auran
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Erevan Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'0" and is wearing a long, tan cloak. He keeps his blonde hair in a flapper bob. He has a tattooed face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: When he was but 6 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant, Job. Occupation: Gardener
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Light steel shield. 1 Masterwork studded leather. 1 Half-Plate.
Sarah Quinten, Female Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'2", this woman wears a simple yellow robe with grey stripes complete with hood. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to make people angry or surprised. She uses divination through singing.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has achieved small success as a Hunter.
Motivation: She's in love; and sabotage a competitor
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Has a crush. Occupation: Hunter
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp.
Dee Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is white and curly. Her gray eyes dart from person to person.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. Further she is a bit of a stoner and is frequently out of it.
History: Dee was raised in a hard working conservative environment. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Dee grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dee. She became a Mortician soon after.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Job, Criminal record. Occupation: Mortician
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 3 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 8 (-1) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +0
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Juliana Graeme, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has wavy auburn hair. Her green eyes are slightly larger than normal.
Personality: She likes to make people angry or surprised. She enjoys reading and quiet.
History: Born in a small village she learned the ways of the warrior from her mother. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Logical, Fighting. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Cook
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +5
Possessions: 600 sp.
Helen Hailey, Female Human [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She carries a battered falchion and tarnished nunchaku as well. Her hair is long and golden with streaks of blonde, and is pulled back with small grey clips. Her otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She feeds upon the attention of others.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Hunter for the past few years.
Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to open a new tavern
Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Attractive, Job, Enemies. Occupation: Hunter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp. Brass mug with jade inlays (100 gp). 1 Masterwork Uncommon Weapon.
Trey Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he tends to wear a large violet jacket. He has done his best to style his blonde hair to look like a famous performer. His eyes are likewise hazel.
Personality: He loves telling others what to do and how they should feel about things. He is a ruthless business man, a trait he acquired from his mother.
History: He was born at the edge of vast plains. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Opinionated, Entrepeneur. Bonds: Nature, Family, Criminal record. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Giant, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Black star sapphire (1000 gp). Jade (120 gp). Freshwater pearl (12 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Akmen Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a green cloak and cross-gartered brown stockings. His long purple hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised in a forest tribe. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To share knowledge with the world.
Ideals: Athletic, Logical. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Stylist
Voice: Posh accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 120 gp. Pink pearl (70 gp).
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