Uzza Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a fine chain shirt which she covers with green colored cloaks and clothing. Her small hat is riddled with cuts and holes. Her black unseeing eyes seem to look past you.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is obsessed with her god.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Flaws: Ugly, Disease, Secretive. Bonds: Religious, Slave. Occupation: Interpreter
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 9)
Armor Class 8
Hit Points 31 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 8 (-1) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 100 pp. 1 Minor magic item.
Raam Obscure, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Jeweler does. He is bristling with hidden weapons, mostly longbows and hammers. He keeps his long white hair kept up in a rat tail. He has gleaming, smiling silver eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has worked as a Jeweler like his father before him.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Joker, Extrovert. Bonds: Job, Criminal record, Mentor. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 24 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 500 gp. Blue quartz (14 gp). Tiger eye turquoise (14 gp). Violet garnet (200 gp). Hematite (14 gp). Jasper (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ombul Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a large red jacket. He has shaved his head bald. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is very quiet and rarely speaks above a whisper. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He inherited the family business which he has now maintained for 14 years.
Motivation: Find a way to reverse the transformation of his sister; and further expansion of business
Flaws: Shy, Fearful. Bonds: Attractive, Rich, Job, Family. Occupation: Carter
Voice: Sensual and smooth
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 18 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Elven, Infernal
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 600 gp. Cloth of gold vestments (40 gp). Silver comb with moonstones (600 gp).
Hatae Starks, Female Half-Elf [Permalink]
Personal [hide]
Description: A 4'9" northern woman, she is dressed in an above average manner. Her moppish black hair is in a traditional bowl cut. She wears round tiny glasses practically rammed into her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. As long as the job gets done she does not care how it got done.
History: Hatae was born with her mother's beautiful face. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Hatae grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hatae. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A deep hatred of orcs.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Enemies. Occupation: Assassin
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 6 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 200 gp. Fire opal (500 gp).
Rohesia Cholmondeley, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman wears many layers of old clothing at all times and is in decent physical shape. She has wavy chestnut hair. Her eyes are likewise blue.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Like her mother and her brother before her, after school she went straight into learning to become a Carpenter. She tends to her Carpenter job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business.
Ideals: Disciplined. Flaws: Ugly, Shy. Bonds: Poor, Military, Job. Occupation: Carpenter
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 140 gp.
Megren Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her black crest is singed and shortened. She tend to wears goggles to shield her eyes.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is harsh and unforgiving.
History: She was born at the edge of vast desert. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 7 years.
Motivation: To be a Hunter again; and further expansion of business
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Cartwright
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Rhodochrosite (9 gp).
Eloise Wing, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears clothing that is held on in multiple layers but all of it is in poor condition. With bright blonde hair. This amber eyed easterner is not easily forgotten.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born blind and as such lacked many opportunities for work. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Fighting, Optimist. Flaws: Disease. Bonds: Poor. Occupation: Actor
Voice: Whispers
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Eberdeb Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears tan painted combat armor at almost all times, and he perpetually has his bastard sword ready. His chestnut hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Hedonist, Mundane. Bonds: Attractive. Occupation: Mason
Voice: Smoker's lung
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Deep blue spinel (1100 gp).
Leshanna Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'9" and is generally shirtless and showing off her tattooed chest. She sports a flattop hair cut. Her eyes are a pleasant hazel.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Joker. Bonds: Adventurer, Religious, Family, Criminal record. Occupation: Interpreter
Voice: Irish accent
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 7)
Armor Class 12
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 1200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
