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NPC Generator

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Advanced [show]


Elysande Gladstone, Female Human [Permalink]

Personal [hide]

Description: This woman wears suspenders and brown workpants. Her shirt is white, and she wears a heavy brown leather apron most of the time. She is muscular with a powerful set of arms. Her tied-back hair is blonde. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Elysande is combative with any and all who dare try her patience in the slightest.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Humans in the west were limited. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She desires power and/or immortality; and someone believes her a fraud

Ideals: Joker, Justice. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Sage

Voice: Dutch accent

Attributes [hide]

Elysande Gladstone, Female Human Ranger 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 10 (+0)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 100 gp.


Social Check DCs


Herleva Siannodel, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears professional attire. Her white hair is kept up in a ponytail inside a small hat. Her eyes are green and catlike.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She got into the Assassin business at a young age. Through the years after Herleva was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Herleva's father didn't care for her much, and the feeling was mutual. She has achieved small success as a Assassin.

Motivation: Money/treasure; and she desires power and/or immortality

Flaws: Antagonistic. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Assassin

Voice: Old Prospector

Attributes [hide]

Herleva Siannodel, Female Half-Elf Warlock 4
Medium (5'2") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)11 (+0) 10 (+0)15 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


Right-Handed In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his glaive ready. His beige fur is knotted and matted. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He uses divination through singing.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Right-Handed took refuge in the large cave and found the beat up glaive and armor he uses now. He was granted necromantic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Guardian, Nature. Occupation: Shipwright

Voice: Complex vocabulary, royal

Attributes [hide]

Right-Handed In Woods, Male Tabaxi Paladin 5
Medium (5'3") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Nora Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, and is pretty ugly. Her hair is red and very short. She has hazel eyes.

Personality: A skeptical and narcissistic woman, Nora's first love is herself. Her second love is also herself. She is skeptical of what others tell her and is slow to trust.

History: She is the product a well kept family trust fund and as such has never really known need. Her father was very strict, and drilled into her lessons on being the perfect lady. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She is greedy; and a strong sense of loyalty to gnomish people

Ideals: Impeccable. Flaws: Ugly, Shy, Racist. Bonds: Rich, Adventurer. Occupation: Masseuse

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Nora Warmwater, Female Halfling Warrior 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 37 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)11 (+0) 15 (+2)5 (-3)
Skills Animal Handling +5, Performance +0
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Medrash Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His copper crest is slicked back into a classic pompadour. His eyes are gold and he is always smoking a pipe.

Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Doctor business at a young age. He helped his father out around the business and became quite the natural. He has since lost track of the people in his past.

Motivation: He wants to meet his childhood hero; and his spouse's relatives view him with great suspicion

Bonds: Job, Adventurer, Family. Occupation: Doctor

Voice: Strong lisp

Attributes [hide]

Medrash Grrrmmballhyst, Male Dragonborn Adept 9
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 47 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)9 (-1) 14 (+2)13 (+1) 14 (+2)17 (+3)
Skills Intimidation +6, Religion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +8 / 3d4+5, Ranged +2 / 3d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333210

Possessions: 1700 gp.


Social Check DCs


Howard Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Howard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Howard. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Howard Littlefoot, Male Halfling Monk 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Einkil Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This western man wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His clothes are grease stained in places. He wears his black hair up in a very large beehive style do. His violet unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Einkil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and obtaining odd cultural dwarven artifacts is his passion

Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Bellfounder

Voice: Rolls R's

Attributes [hide]

Einkil Rumnaheim, Male Dwarf Bard 12
Medium (3'11") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 60 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 15 (+2)9 (-1)
Skills Athletics +7, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 1000 gp. Coral (160 gp). Moss agate (8 gp). Rhodochrosite (8 gp). Jet (160 gp). Aquamarine (300 gp). Golden yellow topaz (300 gp). Sard (80 gp). Alexandrite (300 gp). Black opal (1200 gp). Deep blue spinel (300 gp).


Social Check DCs


Rûg Paxton, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears a black costume with the symbols of luck on his torso. He has wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make him almost putty in your hands.

History: The child of a Roofer, who enjoyed hunting, Rûg was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things.

Flaws: Insane, Mundane, Selfish. Bonds: Poor, Nature. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rûg Paxton, Male Half-Orc Druid 1
Medium (5'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)10 (+0) 15 (+2)11 (+0)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 2000 cp.


Social Check DCs


Baelitae Amakiir, Female Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears bulky tan painted plate armor. Her long auburn hair reaches down to her waist. Her green eyes have a joyful gleam in them most of the time.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Baelitae was born in the east. At a young age she loved to build and create. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To settle down with her crush; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Persistence. Bonds: Job, Criminal record, Military, Has a crush. Occupation: Bowyer

Voice: Sleepy voice

Attributes [hide]

Baelitae Amakiir, Female Elf Warlock 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)18 (+4) 11 (+0)12 (+1)
Skills Perception +2, Stealth +6
Senses Passive Perception 16
Languages Common, Elven, Infernal, Dwarven, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14222000000

Possessions: 300 gp.


Social Check DCs

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