Vadania Blum, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She typically wears yellow cloth garments or leather armor. Her auburn hair is lengthy. Her thin eyebrows rest above her beady gray eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her job bores her to no end. She has decided to make it more interesting.
History: When she was but 7 years old her parents immigrated from the south. She took every job she could get her hands on, but the opportunities for Half-Elves in the south were limited. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Mercenary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1 Tanglefoot bags.
Pelt Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her red fur is kept up in a ponytail inside a deerstalker hat. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born in the north to a Shoemaker, Pelt learned a great deal about her father's area of expertise. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has built up a small fortune and can afford her own way.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Persistence, Justice. Bonds: Rich, Job, Religious. Occupation: Shoemaker
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 67 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 160 pp. 1 Minor magic item.
Uthemar Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is heavily combed to the left. He tend to wears goggles to shield his eyes.
Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. As long as the job gets done he does not care how it got done.
History: When he was but 8 years old his parents immigrated from the east. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He became a Mercenary soon after.
Motivation: Expand his business.
Ideals: Professionalism. Bonds: Has a crush, Immigrant, Job. Occupation: Mercenary
Voice: Timid voice
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 12)
Armor Class 15
Hit Points 55 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 21 (+5) | 12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Ignan, Draconic
Attacks Melee +5 / 3d10+1, Ranged +9 / 3d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 4000 gp. Alexandrite (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear brown clothing when she does not wear armor. She is portly but not overly obese. She keeps her long lavender fur kept up in a rat tail. She has gleaming, smiling green eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Dagger was raised in a hard working conservative environment. She was an apprentice working in her mother's forge. She moves from town to town, unable to find a place to settle.
Motivation: She doesn't get along with people that don't share her tastes; and she is unsatisfied with her job
Ideals: Persistence, Logical, Impeccable. Bonds: Job, Immigrant. Occupation: Blacksmith
Voice: Breathy voice
Attributes [hide]
Medium (4'10") Tabaxi, Neutral Evil (CR 7)
Armor Class 10
Hit Points 38 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Giant, Druidic
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 7000 sp. Aquamarine (200 gp).
Stannor Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears red trousers with white and tan striped suspenders. He wears various colorful collared shirts. His silver hair is singed and shortened. This green eyed easterner is not easily forgotten.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also is a firm believer in the manly ideal.
History: He was born to a criminal king-pin and mafia family His first spouse was a Stylist, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Emotional, Impulsive. Bonds: Criminal record, Family. Occupation: Sellsword
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 39 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp.
Silvo Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He wears suspenders and red workpants. His shirt is white, and he wears a heavy red leather apron most of the time. He has done his best to style his chestnut hair to look like a famous performer. His face is scarred and worn.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: An old rival family wants him found; and marry his sister to traveling adventurers
Flaws: Ugly. Bonds: Job, Family, Religious, Mentor. Occupation: Animal Trainer
Voice: Sleepy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +3
Possessions: 50 gp. Onyx (20 gp).
Nutae Coleman, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses in yellow turtlenecks beneath a pastel coat with brown slacks. He has a brown handlebar mustache and slicked back brown hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east.
Ideals: Passionate, Entrepeneur, Gifted. Bonds: Attractive, Nature. Occupation: Cook
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 45 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +3
Possessions: 40000 cp.
Delg Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and red, and wears rings and necklaces with large, colorful gems. He carries with him a set of scythes on his belt, each one with a jet on the hilt. He sports a long silver beard, and similarly colored long hair. His thin eyebrows rest above his beady green eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Seamstress
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Ignan, Aquan
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Hogar Barclay, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a long red beard, and similarly colored long hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hogar is combative with any and all who dare try his patience in the slightest.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He desires power and/or immortality; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Immigrant. Occupation: Engraver
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 110 pp.
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