Jillian Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her brown hair is braided into rings. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She can't help but pocket interesting objects she comes across
History: Jillian was born with her mother's beautiful face. Jillian was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Jillian decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Criminal record. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1200 sp. 1 Good lock.
Silgre Peyton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She typically wears black cloth garments or leather armor. Her moppish white hair is in a traditional bowl cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She also is a firm believer in the womanly ideal.
History: The child of southern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. She moves from town to town, unable to find a place to settle.
Motivation: Halfling compassion; and she feels kind of lost in life
Flaws: Racist, Impulsive, Depressed. Bonds: Attractive, Immigrant. Occupation: Butcher
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 31 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 8 (-1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp.
Artin Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many tan ritualistic tattoos. She is well dressed, constantly wearing a brown suit, tan shirt, and brown tie. Her auburn hair is matted, messy, and big. She has gleaming, smiling green eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west to a Adventurer, Artin learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Artin took refuge in the ruined castle and found the beat up shortbow and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Adventurer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 17 (+3) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 35000 sp. 1 Minor magic item.
Ronk Mitchell, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He carries with him a set of rapiers on his belt, each one with a sapphire on the hilt. His silver hair is heavily combed to the right. His brown eyes are passionate and lively.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a great chef.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ronk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ronk. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Gifted. Flaws: Disease. Bonds: Criminal record. Occupation: Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Gorgûm Kimberly, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his silver hair up in a very large beehive style do. His gray eyes are slightly larger than normal.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great joy in being the best Miner in town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Seamstress, but he got bored and became a Miner. He has drifted from career to career and currently works as a Miner.
Motivation: Meet up once more with his childhood friend; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Job, Military, Adventurer. Occupation: Miner
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Halfling, Infernal
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 700 gp. 1 Minor magic item.
Hugh Blakeley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is golden and very short. He has gleaming, smiling green eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As long as the job gets done he does not care how it got done.
History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He worked as a nervous Roofer and found it very stressful. He has drifted from career to career and currently works as a Roofer.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Roofer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Citrine (50 gp).
Ogg Rutland, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. He sports a long silver beard, and similarly colored long hair. He has brown eyes and a black hat with a red feather.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and to be a bricklayer again
Ideals: Pacifist. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Fortune-teller
Voice: Scottish accent
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 38 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 10000 sp. Tourmaline (60 gp). Tiger eye turquoise (16 gp). 1 Minor magic item.
Dûgz Springfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather, and carries shortbows. His hair is chestnut, silky, and of moderate length. His eyes are a pleasant blue.
Personality: Overbrimming with self-confidence, Dûgz isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He also has developed a complete distrust of the Locksmith profession.
History: Gifted from a young age, Dûgz studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dûgz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Fighting, Impeccable, Gifted. Bonds: Attractive, Job. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 21 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Gnome
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.
Rieta Still, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. She wears a broad hat to hide her balding. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She wants nothing more than to rejoin the army; and she has a crush on the local jeweler
Ideals: Gifted. Flaws: Ugly, Antagonistic, Secretive. Bonds: Has a crush, Military. Occupation: Brewer
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 51 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1200 gp. White pearl (130 gp). Chrysoberyl (130 gp).
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