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NPC Generator

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Advanced [show]


Gardain Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in an above average manner. His auburn hair is lengthy and is close to two feet long. He has several tiny aquamarine earrings on each ear.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Gardain grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Entrepeneur. Bonds: Attractive, Rich, Enemies, Adventurer. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

Gardain Daerdahk, Male Dwarf Fighter 4
Medium (4'4") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Jet (110 gp). Deep blue spinel (700 gp). 1 Minor magic item.


Social Check DCs


Anthony Weston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His hair is short and brown. His eyes are green and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He enjoys reading and quiet.

History: Anthony lived on a farm with his father, near the main road leading to a nearby town. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.

Motivation: Wants to raise his children well; and to end his boredom

Ideals: Logical, Artistic. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Anthony Weston, Male Human Expert 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Chrysoberyl (40 gp).


Social Check DCs


Melissa Budd, Female Human [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her whole body is exceptionally muscular. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She is a Spice Merchant first and foremost. She believes firmly that knowledge should be universal. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born in the east, but her parents moved at a very young age to the south. She was an athlete and attended two major summer competitions. She never won. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To be a Fortune-teller again; and she'd like to take her coworkers down a peg

Ideals: Athletic. Flaws: Ugly. Bonds: Immigrant, Job, Slave. Occupation: Spice Merchant

Voice: Rolls R's

Attributes [hide]

Melissa Budd, Female Human Commoner 11
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 36 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 150 pp.


Social Check DCs


Sarai Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears skinny pants and wears a white and violet robe with the hood down. Her black hair is greasy and uncared for. Her otherwise smooth face is marked with small tiny scars.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She always tries to repair and not replace. It was this mentality that drove her into the Carter business.

History: Sarai was born in the east. At a young age she loved to build and create. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was granted martial powers by her dying brother.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Joker, Persistence, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

Sarai Greenleaf, Female Halfling Cleric 2
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Investigation +4, Stealth +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Aquan
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Adrik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'2" western man, he wears brown leather gloves, a brown jacket, and tight pants. He wears his hair in dreadlocks. His violet eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To settle down with his crush; and someone believes him a fraud

Bonds: Guardian, Has a crush, Adventurer, Religious, Enemies. Occupation: Shoemaker

Voice: Scottish accent

Attributes [hide]

Adrik Bloodkith, Male Dwarf Druid 11
Medium (4'2") Dwarf, Neutral Evil (CR 11)
Armor Class 9
Hit Points 92 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)18 (+4) 14 (+2)5 (-3)
Skills Deception +1
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Draconic, Aquan, Goblin
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: A delicate silver chain set with a tourmaline (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kelter Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears a small hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.

History: Born in the east to a Body Guard, Kelter learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kelter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kelter. He was granted divine powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Job, Criminal record, Enemies. Occupation: Body Guard

Voice: Speaks with back of mouth

Attributes [hide]

Kelter Wildheart, Male Halfling Barbarian 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 53 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Hematite (6 gp). Silver pearl (60 gp). 1 Minor magic item.


Social Check DCs


Geva Ansley, Female Human [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a slight overbite and is overall scrawny. Her long golden hair is drawn into a two foot long braid. She has a tattooed face.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She uses divination through singing.

History: When she was but 3 years old her parents immigrated from the west. Cursed with vampirism at a very young age, Geva has worked very hard to control her curse. She was granted arcane powers by her dying sister.

Motivation: She is greedy; and money/treasure

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Immigrant, Rich. Occupation: Butcher

Voice: Forgets to breathe while speaking

Attributes [hide]

Geva Ansley, Female Human Commoner 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Performance +4, Survival +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Kite On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has orange fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west his family was never financially stable. His family was turned out during the war. He and his family wandered west to less war torn lands. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Gifted. Flaws: Insomniac, Antagonistic, PTSD. Bonds: Poor. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

Kite On the Mountaintop, Male Tabaxi Wizard 10
Medium (6'8") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 34 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Nature +6, Performance +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 800 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Solid gold idol (400 gp). Jeweled anklet (2000 gp).


Social Check DCs


Rimmon Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green deerstalker hat and green clothes. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his long black hair kept up in a rat tail. His eyes are likewise white. His teeth are white and perfect.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a logical person and will generally grow upset if things defy logic and science.

History: Rimmon was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Logical, Gifted. Bonds: Attractive, Poor, Family. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Rimmon Larceny, Male Tiefling Commoner 4
Medium (5'10") Tiefling, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Acrobatics +1, Athletics +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs

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