Shaena Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 3'0". She wears clothing that is held on in multiple layers but all of it is in poor condition. Her tied-back hair is blonde. Her fair skin shows little sign of her aristocratic breeding.
Personality: She speaks before she thinks and is too direct. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: She's looking for her big break; and to reunite with her old friends
Ideals: Artistic. Flaws: Impulsive. Bonds: Poor, Attractive, Adventurer. Occupation: Carter
Voice: Slurs words
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 15)
Armor Class 14
Hit Points 110 (15d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 4d8-2, Ranged +8 / 4d8+3, Grapple +3
Possessions: 300 pp. Eye agate (8 gp). Brown-green garnet (80 gp). Star ruby (900 gp). Rock crystal (20 gp). Freshwater pearl (8 gp). Star rose quartz (20 gp). Violet garnet (900 gp). Deep green spinel (80 gp). Red-brown spinel (80 gp). Tiger eye turquoise (8 gp). Black pearl (900 gp). Star rose quartz (20 gp). Golden yellow topaz (900 gp). Obsidian (8 gp). Eye agate (8 gp). Chalcedony (20 gp). Brown-green garnet (80 gp). Alexandrite (900 gp). Azurite (8 gp). 1 Minor magic item.
Duvamil Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tight fitting tan shirt and pants. She carries with her a set of hand crossbows, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her red hair is well kept. She has several tiny jet earrings on each ear.
Personality: She is witty, but her monotone delivery comes off as unnerving She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: The child of a Fisher, who enjoyed hunting, Duvamil was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a hand crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it; and she is wracked by social anxiety
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Navigator
Voice: Thin and wheezing
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 120 gp. 1 Darkwood Buckler.
Balam Rise, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple black robe with red stripes complete with hood. His silver hair is thinning but still full. His silver eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a ruthless business man, a trait he acquired from his father.
History: He was always a brilliant, if unscrupulous mind. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Joker, Entrepeneur, Logical. Flaws: Insane. Occupation: Junk Dealer
Voice: Irish accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 67 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 3000 sp. Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mumpena Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears an entirely tan suit with blue socks and a vest with buckled shoes. Her brown hair is greasy and uncared for. Her eyes are violet and beady.
Personality: Calm and collected, she is a well trained Sailor. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: She was raised in a island tribe. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Sailor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Expand her business.
Flaws: Ugly. Bonds: Job, Immigrant, Nature, Criminal record. Occupation: Sailor
Voice: Soft and melodious
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp. Pink pearl (40 gp).
Fenriz Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. He keeps his long chestnut hair kept up in a rat tail. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His job bores him to no end. He has decided to make it more interesting.
History: He was born blind and as such lacked many opportunities for work. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his old friends
Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record, Job. Occupation: Spice Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 14)
Armor Class 12
Hit Points 25 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
Possessions: 6000 gp. Smoky quartz (60 gp). Moss agate (5 gp). Blue star sapphire (900 gp). Rhodochrosite (5 gp). Azurite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bulzo Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He has a silver handlebar mustache and slicked back silver hair. He has a dull look in his violet eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He does not trust anyone and sleeps with one eye open.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Servant arts, while his mother instructed him in etiquette, music and courtly manner. Bulzo was born on a far southern mountains where he grew up under the tutelage of his father, an expert Servant. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Insomniac. Bonds: Attractive, Rich, Immigrant. Occupation: Servant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 13)
Armor Class 16
Hit Points 73 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +9 / 4d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 3000 gp. Brown-green garnet (40 gp). Alexandrite (500 gp). Peridot (80 gp). Pink pearl (40 gp). Black pearl (500 gp). Zircon (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sannl Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'3". She wears a brown armored body suit, with a simple green line shooting up and back down, and her gloved hand is found clutching a spear. Her auburn hair is styled in orderly dreadlocks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She also is a firm believer in the womanly ideal.
History: Sannl was born the youngest of three triplets. When Sannl reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has since lost track of the people in her past.
Motivation: Find a way to reverse the transformation of her sister; and she wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Impulsive. Bonds: Family, Military. Occupation: Shepherd
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 101 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 18 (+4) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Jeweled gold crown (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). 1 Minor magic item. 1 Minor magic item.
Sark Hadlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a green scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his auburn hair up. His hazel eyes dart from person to person to random spaces in the air.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born blind and as such lacked many opportunities for work. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Flaws: Depressed, Disease. Bonds: Attractive, Criminal record. Occupation: Seamstress
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 300 gp. Tiger eye turquoise (13 gp). Red spinel (60 gp). Coral (60 gp). Malachite (13 gp).
John Royston, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears his chestnut hair down. His eyes are green and catlike.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has drifted from career to career and currently works as a Fletcher.
Motivation: He wants to get laid; and he is unsatisfied with his job
Ideals: Joker. Flaws: Antagonistic, Racist. Bonds: Job, Has a crush. Occupation: Fletcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 140 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
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