Radomir Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a red suit, tan shirt, and brown tie. He carries with him a set of whips, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His red hair is drawn into a tight pony tail with a rose scrunchie. His violet eyes are slightly larger than normal.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He married young, but lost his spouse to brigands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle.
Ideals: Fighting, Gifted. Flaws: Depressed, Ugly. Bonds: Enemies. Occupation: Spy
Voice: Raspy
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. 1 Banded mail.
Wrenn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. With a patchy white beard and wild white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their son. He worked as a Bounty Hunter, and he later adopted a second son.
Motivation: To share knowledge with the world; and an old rival family wants him found
Ideals: Justice, Logical. Flaws: Forgetful. Bonds: Nature, Family. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 9)
Armor Class 11
Hit Points 36 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Druidic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 800 gp. Chalcedony (30 gp). Amber (150 gp). 1 Minor magic item.
Goroth Hayes, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a black coat over a violet low-cut shirt, and a wide-brimmed hat upon his head, and a wedding ring on his left hand. His red hair is matted, messy, and big. His eyes are violet and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot resist a sob story and will often dote over anyone who has one.
History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Philantrophist. Flaws: Ugly. Bonds: In love, Job, Immigrant. Occupation: Bowyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +5
Possessions: 80 pp. 1 Minor magic item.
Zepar Verity, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a lot of dark rich colors, with gold accents. He keeps his long red hair kept up in a rat tail. This white eyed southerner is not easily forgotten.
Personality: He is irascible and easily irritated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Gifted from a young age, Zepar studied abroad. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive. Occupation: Slave Trader
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 40 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.
Trym Leighton, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. He is bristling with hidden weapons, mostly shields and longswords. He has dyed his greying golden hair a little too much giving a sharp golden color. His brown eyes lackadaisically let the world flow into them.
Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. Further he is a bit of a stoner and is frequently out of it.
History: Born to a Fletcher, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trym took refuge in the large cave and found the beat up shield and armor he uses now. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has passion for adventuring and risk; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Addict. Bonds: Criminal record, Poor, Nature, Adventurer. Occupation: Mayor
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Giant
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1 Breastplate.
Kilia Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she dresses in grey turtlenecks beneath a green coat with white slacks. Her golden hair is kept up in a ponytail inside a small hat. Her half smiles and brown eyes are beguiling and draw you in.
Personality: Kilia wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Kilia was born with her father's beautiful face. As a young adult she joined a group advocating for an improvement in Dwarven conditions. After months of barely getting by, Kilia managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: Seeks redemption.
Ideals: Disciplined. Flaws: Racist. Bonds: Attractive, Criminal record, Rich. Occupation: Farmer
Voice: Squeaky
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 19 (+4) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 180 gp.
Anselm Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. He carries with him a set of rapiers on his belt, each one with a emerald on the hilt. His long auburn hair reaches down to his waist. He is baby faced.
Personality: He is happy with his job as a Bookbinder. He turns his eye from what people do, preferring to live and let live. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young adult he joined a group advocating for an improvement in Human conditions. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people.
Ideals: Fighting. Flaws: Hedonist, Racist. Bonds: Job, Slave. Occupation: Bookbinder
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 79 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 19 (+4) | 17 (+3) | 11 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +4
Possessions: 2800 gp. Brass mug with jade inlays (600 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Silver ewer (100 gp). Silver comb with moonstones (700 gp). Silver chalice with lapis lazuli gems (30 gp).
Windy Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. His yellow fur is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: The child of western immigrants he idolized his mother. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor.
Flaws: Ugly. Bonds: Poor, Job, Has a crush, Immigrant, Slave. Occupation: Roofer
Voice: Australian accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 72 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 |
Possessions: 4000 gp. Golden yellow topaz (500 gp). Red-brown spinel (100 gp). Freshwater pearl (14 gp). Banded agate (14 gp). Star rose quartz (20 gp). Silver pearl (100 gp). Azurite (14 gp). Obsidian (14 gp).
Skoth Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His tied-back hair is chestnut. He has amber eyes and a white hat with a brown feather.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He also has developed a complete distrust of the Carter profession.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Farmer arts, while his father instructed him in etiquette, music and courtly manner. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Bonds: Rich, Criminal record, Job, Family, Adventurer. Occupation: Farmer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Evil (CR 13)
Armor Class 9
Hit Points 109 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 900 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). An abacus with copper, silver and gold markers (130 gp). Gold and ruby ring (9000 gp). Cloth of gold vestments (130 gp). 1 Medium magic item.
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