Trail In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a brown costume with the symbols of the four houses of cards on her torso. Her red fur is lengthy and is close to two feet long. Her green eyes are passionate and lively.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Trail lived on a farm with her father, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now owns her own business.
Motivation: Wants to raise her children well.
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Merchant
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 103 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +7
Possessions: 80 pp. A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Solid gold idol (1200 gp).
Hadwisa Chatham, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on her left hand. Her hair, while still mostly black, has prominent grey streaks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Hadwisa hails from a village terrorized by brigands. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge
Flaws: Emotional. Bonds: Poor, In love, Attractive, Enemies. Occupation: Dilettante
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 80 gp.
Three Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a pastel vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His yellow fur is matted, messy, and big. His green eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Three liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins
Flaws: Ugly, Disease. Bonds: Enemies, Rich, Nature. Occupation: Ruler
Voice: German accent
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 5000 cp.
Nákra Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a Stetson hat to cover his moderate length blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Nákra was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Many drow want him driven away; and obtaining odd cultural tabaxi artifacts is his passion
Flaws: Shy. Bonds: Poor, Attractive, Enemies, Adventurer. Occupation: Tailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Calcitro Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, red, dusty cloak. He keeps his long red hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a pair of adventurers, Calcitro grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Banker
Voice: Dark and ominous
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 5 (-3) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 100 gp.
Paymon Scorn, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He keeps his long purple hair kept up in a rat tail. His eyes are gold and catlike.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invites people to come help in his community garden.
History: Paymon was born with his mother's beautiful face. He worked as a nervous Shipwright and found it very stressful. He used his abilities to travel the world and help people.
Motivation: To be a Stableman again; and to unite with his brother
Ideals: Philantrophist. Flaws: Sensitive. Bonds: Attractive, Job, Family. Occupation: Shipwright
Voice: Spits words with contempt
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 51 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 130 pp. Smoky quartz (70 gp). Alexandrite (1500 gp). Sardonyx (70 gp). Black star sapphire (700 gp). 1 Minor magic item. 1 Minor magic item.
Salasar Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His crest is green and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Salasar studied abroad. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear.
Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Poor, Immigrant, Attractive. Occupation: Mason
Voice: Low range voice
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Abyssal, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 400 gp. Gold dragon comb with red garnet eye (600 gp). Large well-done wool tapestry (600 gp). Cloth of gold vestments (80 gp). 1 Masterwork Common Melee.
Harvest In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his red robe. His fur is orange and very short. His blue unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.
History: The child of northern immigrants he idolized his mother. A freak accident while working with his Herbalist mother left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Ideals: Persistence. Flaws: Disease, Depressed. Bonds: Adventurer, Immigrant. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 60 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 16
Languages Common, Terran, Giant
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 600 gp. Tourmaline (130 gp). Amethyst (130 gp). Coral (130 gp). Hematite (9 gp).
Meena Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears tan painted combat armor at almost all times. Her chestnut hair is lengthy and is close to two feet long. She has several tiny amethyst earrings on each ear.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is used to getting what she wants. In part because she is a meticulous planner.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Justice, Professionalism. Flaws: Disease. Bonds: Rich. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Orc
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 500 gp. 1 Minor magic item.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, J, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
