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NPC Generator

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Advanced [show]


Trail In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a brown costume with the symbols of the four houses of cards on her torso. Her red fur is lengthy and is close to two feet long. Her green eyes are passionate and lively.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Trail lived on a farm with her father, near the main road leading to a nearby town. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now owns her own business.

Motivation: Wants to raise her children well.

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Merchant

Voice: Low and grunting

Attributes [hide]

Trail In the Wind, Female Tabaxi Barbarian 9
Medium (5'10") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 103 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)12 (+1) 12 (+1)18 (+4)
Skills Acrobatics +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +7

Possessions: 80 pp. A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Solid gold idol (1200 gp).


Social Check DCs


Hadwisa Chatham, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on her left hand. Her hair, while still mostly black, has prominent grey streaks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Hadwisa hails from a village terrorized by brigands. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge

Flaws: Emotional. Bonds: Poor, In love, Attractive, Enemies. Occupation: Dilettante

Voice: Speaks with lips pursed

Attributes [hide]

Hadwisa Chatham, Female Human Rogue 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)11 (+0) 13 (+1)13 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Three Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a pastel vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His yellow fur is matted, messy, and big. His green eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Three liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Flaws: Ugly, Disease. Bonds: Enemies, Rich, Nature. Occupation: Ruler

Voice: German accent

Attributes [hide]

Three Treat, Male Tabaxi Commoner 1
Medium (5'10") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)13 (+1) 11 (+0)9 (-1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Nákra Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a Stetson hat to cover his moderate length blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Nákra was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Many drow want him driven away; and obtaining odd cultural tabaxi artifacts is his passion

Flaws: Shy. Bonds: Poor, Attractive, Enemies, Adventurer. Occupation: Tailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Nákra Morley, Male Half-Orc Rogue 4
Medium (5'1") Half-Orc, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)10 (+0) 8 (-1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Calcitro Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, red, dusty cloak. He keeps his long red hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Calcitro grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy. Bonds: Adventurer, Enemies. Occupation: Banker

Voice: Dark and ominous

Attributes [hide]

Calcitro Tealeaf, Male Halfling Warlock 1
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 5 (-3)12 (+1) 18 (+4)11 (+0)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 100 gp.


Social Check DCs


Paymon Scorn, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He keeps his long purple hair kept up in a rat tail. His eyes are gold and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invites people to come help in his community garden.

History: Paymon was born with his mother's beautiful face. He worked as a nervous Shipwright and found it very stressful. He used his abilities to travel the world and help people.

Motivation: To be a Stableman again; and to unite with his brother

Ideals: Philantrophist. Flaws: Sensitive. Bonds: Attractive, Job, Family. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

Paymon Scorn, Male Tiefling Aristocrat 8
Medium (5'10") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 130 pp. Smoky quartz (70 gp). Alexandrite (1500 gp). Sardonyx (70 gp). Black star sapphire (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Salasar Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His crest is green and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Salasar studied abroad. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Poor, Immigrant, Attractive. Occupation: Mason

Voice: Low range voice

Attributes [hide]

Salasar Hshhsstoroth, Male Dragonborn Monk 2
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)17 (+3) 17 (+3)12 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Terran, Abyssal, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 400 gp. Gold dragon comb with red garnet eye (600 gp). Large well-done wool tapestry (600 gp). Cloth of gold vestments (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Harvest In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his red robe. His fur is orange and very short. His blue unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.

History: The child of northern immigrants he idolized his mother. A freak accident while working with his Herbalist mother left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Ideals: Persistence. Flaws: Disease, Depressed. Bonds: Adventurer, Immigrant. Occupation: Marshal

Voice: Hissing voice

Attributes [hide]

Harvest In Woods, Male Tabaxi Monk 10
Medium (6'6") Tabaxi, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 14 (+2)6 (-2)
Skills Investigation +6, Perception +6
Senses Passive Perception 16
Languages Common, Terran, Giant
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 600 gp. Tourmaline (130 gp). Amethyst (130 gp). Coral (130 gp). Hematite (9 gp).


Social Check DCs


Meena Nackle, Female Gnome [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tan painted combat armor at almost all times. Her chestnut hair is lengthy and is close to two feet long. She has several tiny amethyst earrings on each ear.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is used to getting what she wants. In part because she is a meticulous planner.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Justice, Professionalism. Flaws: Disease. Bonds: Rich. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Meena Nackle, Female Gnome Commoner 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 17 (+3)15 (+2) 13 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Orc
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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