Marastyr Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and is dressed in earthy colors with a grey and tan handkerchief worn on her left side. Her red hair is matted, messy, and big. She has a dull look in her green eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is obsessed with a lost civilization.
History: She was born in a small island village. Marastyr abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Days after completing her studies, news broke out that her hometown was attacked by illithids. Marastyr was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature, Enemies. Occupation: Butcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 19 (+4) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 380 gp. 1 Half-Plate.
Xappan Honor, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky black painted plate armor. His chestnut hair is singed and shortened. His silver eyes peer out from beneath his wide-brimmed black hat.
Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born the only child of a wealthy merchant. Through the years after Xappan was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Xappan's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 45 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 1300 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shifting Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His fur is white and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in a small village he learned the ways of the warrior from his mother. A few years later when the east was not economically sound they moved to his current location. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage
Ideals: Optimist, Fighting. Bonds: Immigrant, Attractive, Family. Occupation: Slave Trader
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 8 (-1) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 40 gp.
Korfel Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a faded coat and loose pants complete with small hat. He has styled his silver hair well, parting it to the right. His blue eyes are slightly larger than normal.
Personality: He is irascible and easily irritated. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born several months after his mother was called into army service. His arcane abilities were realized during a raid on his village. After a long history of fighting, Korfel and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Military. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Obsidian (8 gp). Black opal (1000 gp).
Bryseis Mercy, Female Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears just a green suit. She keeps her long black hair kept up in a rat tail. Her eyes are red and catlike.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. As long as the job gets done she does not care how it got done.
History: She was born into a rich family. A freak accident while working with her Weaver father left her crippled. She used her abilities to travel the world and help people.
Motivation: Money/treasure.
Ideals: Philantrophist, Professionalism. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Brewer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 20000 cp.
Greeba Wentworth, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat. She is muscular with a powerful set of arms. Her blonde hair is cut short. Her thin eyebrows rest above her beady blue eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born into a rich family. Greeba was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Greeba decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Barber kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and she feels that her past leaves her morally obligated to help
Flaws: Ugly, Disease, Depressed. Bonds: Criminal record, Rich. Occupation: Barber
Voice: Soft and mumbly
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 43 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Hematite (16 gp). Malachite (16 gp). Silver pearl (70 gp). Alexandrite (1200 gp). 1 Minor magic item.
Torinn Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his shortbow ready. His crest is cut close to his head. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter.
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Rich, Family. Occupation: Glassblower
Voice: Low range voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Draconic, Terran, Auran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 70 pp. 1 Minor magic item.
Aramil Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A 5'3" northern man, he is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His red hair is smooth and relatively long. He has a tattooed face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since lost track of the people in his past.
Motivation: He is a bit of a kleptomaniac; and his relatives are trying to arrange a marriage
Ideals: Athletic. Bonds: Religious, Immigrant, Family, Criminal record. Occupation: Soapmaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 6000 cp.
Tyna TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears many layers of old clothing at all times, and sports empty pouches on her belt. Her hair is short and red. She wears large thick round spectacles.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She misses her home and complains about the freezing weather, even in summer.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tyna took refuge in the large cave and found the beat up pickaxe and armor she uses now. She left for the south, certain she would find work there.
Motivation: A rival would like her out of the picture; and she has decided she is irredeemable
Flaws: Ugly. Bonds: Poor, Job, Immigrant, Nature, Criminal record. Occupation: Spice Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Citrine (50 gp). Chrysoberyl (90 gp). Rich purple corundum (400 gp). 1 Bullseye lantern.
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Their contribution stands as a beacon of hope for all adventurers!
