Baradad Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His copper crest is drawn into a tight pony tail with a dagger scrunchie. He is baby faced.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He never wears the same outfit twice, unless he absolutely has to.
History: Baradad hails from a village terrorized by orcs. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it.
Ideals: Optimist, Artistic. Bonds: Attractive, Enemies, Rich. Occupation: Sage
Voice: Whispers
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 14)
Armor Class 9
Hit Points 100 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: Carved bone or ivory statuette (60 gp). Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (900 gp). Sapphire pendant on gold chain (1200 gp). Golden circlet with four aquamarines (2000 gp). Jeweled gold crown (7000 gp). Old masterpiece painting (1600 gp). Golden circlet with four aquamarines (2000 gp).
Spring Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears a worn and beaten armor. She has dyed her greying beige fur a little too much giving a sharp beige color. Her otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, she is a well trained Barkeep. She has a small toy that she constantly fidgets with.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has taken up work as a Barkeep and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Gifted. Flaws: Addict, PTSD. Bonds: Poor, Job. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 340 gp.
Theodoric Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears a brown armored body suit, with a simple green line shooting up and back down. His wide-brimmed hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Joker. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 9)
Armor Class 7
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +0 / 3d4-3, Grapple +3
Possessions: 1200 gp. A miniature golden chest with tiny emeralds lining the top (140 gp). Solid gold idol (1000 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.
Alain Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'1" has a big stupid grin on her face most of the time. She is well dressed, constantly wearing a red suit, tan shirt, and grey tie. Her auburn hair is knotted and matted. Her otherwise smooth face is marked with small tiny scars.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born in the west, but her parents moved at a very young age to the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Farmer. She moves from town to town, unable to find a place to settle.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Chay Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man usually wears his white robe and has his greatsword always slung over his shoulder and is in decent physical shape. His hair is golden and curly. His eyes are likewise hazel. His teeth are white and perfect.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with a lost civilization.
History: He comes from a rich northern family. When Chay reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: He has passion for adventuring and risk.
Flaws: Shy. Bonds: Attractive, Adventurer, Rich, Military. Occupation: Painter
Voice: Squeaky
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 14)
Armor Class 12
Hit Points 69 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 5 (-3) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 gp. Blue sapphire (1400 gp). Aquamarine (1300 gp). Star rose quartz (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vicky Ryland, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses in brown turtlenecks beneath a grey coat with green slacks. She has moderate length white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is overprotective of those who hire her services. She is obsessed with finding treasure.
History: She was born a particularly ugly child, much to the horror of her parents. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She has dedicated herself to building a better village for her children.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Flaws: Insane, Ugly, Racist. Bonds: Guardian, Adventurer. Occupation: Laborer
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
Possessions: 160 gp.
Mamnen Harm, Male Tiefling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His white hair is heavily combed to the left. His eyes are red.
Personality: Mamnen speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born a particularly ugly child, much to the horror of his parents. A few years later when the east was not economically sound they moved to his current location. He is searching for what he claims is his rightful reward.
Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Fisher
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 500 sp.
Ranala Reese, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. Her golden hair is cut short. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is witty, but her monotone delivery comes off as unnerving Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She comes from a rich northern family. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Ranala managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: She has money and likes to spend it; and she's attracted to the pc
Ideals: Joker. Bonds: Criminal record, Rich, Has a crush. Occupation: Barber
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. 1 Darkwood Buckler. 1 Chain shirt. 1 Half-Plate.
Althaea Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue coat over a black low-cut shirt, and a small hat upon her head, and she perpetually has her monstrous two handed axe ready. She wears a small hat to hide her balding. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is skeptical of what others tell her and is slow to trust.
History: Her mother raised her in a mountain cabin. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business
Ideals: Fighting, Joker. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Miner
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Draconic, Aquan, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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