Fenriz Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears a green cloak and cross-gartered pastel stockings and is in decent physical shape. He sports a flattop hair cut. He has silver eyes.
Personality: Fenriz wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the east, but his parents moved at a very young age to the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fenriz took refuge in the large cave and found the beat up bow and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: To pay off his debts; and he wants nothing more than to rejoin the army
Ideals: Disciplined. Bonds: Military, Immigrant, Nature, Debt. Occupation: Fortune-teller
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
Tippletoe Reese, Female Gnome [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Gnome, and stands approximately 3'1". She likes to wear darkened spectacles and heavy clothing, no matter the weather, and her gloved hand is found clutching a monstrous two handed axe. Her brown hair is still thick. Her amber eyes dart from person to person to random spaces in the air.
Personality: She has always had a great fascination with Tiefling culture. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She got into the Mayor business at a young age. She helped her mother out around the business and became quite the natural. She left for the north, certain she would find work there.
Motivation: Wants her loneliness to end; and tiefling compassion
Ideals: Optimist. Flaws: Racist. Bonds: Job, Immigrant, Has a crush. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Aquan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 28000 cp.
Beleth Laughter, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze. Her whole body is exceptionally muscular. She keeps her long brown hair kept up in a rat tail. Her eyes are silver.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Beleth enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her religion dominates her actions; and she is greedy
Flaws: Antagonistic, Hedonist. Bonds: Rich, Immigrant, Religious. Occupation: Shoemaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Nuthra Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a green shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. She has styled her green crest well, parting it to the left. Her gold unseeing eyes seem to look past you.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a very good compulsive liar and kleptomaniac.
History: Nuthra was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Logical. Flaws: Disease, Antagonistic. Bonds: Criminal record, Attractive. Occupation: Performer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 6 (-2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Infernal, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 170 gp.
Robert Bohm, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He speaks before he thinks and is too direct. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Robert was born the youngest of three triplets. His first spouse was a Fletcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is not mentally stable, and does not behave rationally; and wants to raise his children well
Flaws: Insane, Impulsive, Secretive. Bonds: Family. Occupation: Junk Dealer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 98 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 3000 gp. Jeweled electrum ring (3000 gp). Large well-done wool tapestry (400 gp). Silver ewer (50 gp). Silver comb with moonstones (900 gp). Fire opal pendant on a fine gold chain (1700 gp). Carved bone or ivory statuette (50 gp). Silver ewer (50 gp). Carved bone or ivory statuette (50 gp). Sapphire pendant on gold chain (900 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Golden circlet with four aquamarines (6000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (6000 gp). Jeweled gold crown (3000 gp). 1 Medium magic item.
Shedinn Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black armored body suit, with a simple grey line shooting up and back down. He has moderate length green crest. His eyes are likewise red. His teeth are white and perfect.
Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of illithids once and for all.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Athletic. Bonds: Attractive, Religious, Enemies. Occupation: Courier
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 29 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 1900 gp. Aquamarine (1200 gp). Banded agate (5 gp). Golden yellow topaz (1200 gp). Moonstone (30 gp). Iolite (30 gp). Deep green spinel (110 gp). Chrysoprase (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ootah Sydney, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her long red hair reaches down to her waist. Her thin eyebrows rest above her beady violet eyes.
Personality: Aggressive, abrasive, and angry, Ootah embodies much of what other species detest in the Half-Orcs. She is harsh and unforgiving.
History: Gifted from a young age, Ootah studied abroad. In her 16th year, her parents were killed by a dire rats raid, leaving Ootah alone in the world. After a stint in an orphanage, she was adopted. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: A deep hatred of dire rats; and she wants revenge against dire rats
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Weaver
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
Possessions: Just what you see.
Left-Handed Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a custom-built plate barding that's adorned with pastel lining and desert motifs. She keeps her beige fur in a flapper bob. Her blue eyes dart from person to person.
Personality: She snorts whenever she laughs or is feeling confident. She can't help but pocket interesting objects she comes across
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She feels the way she acts is they only way to get by in the world; and seeks redemption
Ideals: Athletic, Impeccable. Bonds: Criminal record, Immigrant. Occupation: Blacksmith
Voice: Relaxed voice
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Mardred Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a Stetson hat to hide her balding. Her half smiles and green eyes are beguiling and draw you in.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Mardred grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better village for her children.
Motivation: She wants to meet her childhood hero.
Ideals: Athletic. Flaws: Terse, Fearful. Bonds: Adventurer, Attractive. Occupation: Dilettante
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
