Moon Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He keeps his cinnamon fur in a flapper bob. He has gleaming, smiling green eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Moon is combative with any and all who dare try his patience in the slightest.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Slave Trader soon after.
Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job
Ideals: Athletic, Justice. Flaws: Fearful. Bonds: Job, Military. Occupation: Slave Trader
Voice: Soft and melodious
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Red garnet (110 gp).
Paela Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she dresses in collared shirts and wears a proper scarf over her head. She has black hair. Her eyes are amber and she is always smoking a pipe.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: A deep hatred of goblins; and money/treasure
Ideals: Gifted. Flaws: Forgetful. Bonds: Rich, Job, Enemies. Occupation: Soapmaker
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Deep blue spinel (300 gp). Star rose quartz (70 gp).
Criella Doubt, Female Tiefling [Permalink]
Personal [hide]
Description: She wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hammer, just in case. She keeps her silver hair in a flapper bob. She is baby faced.
Personality: Criella hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Gifted from a young age, Criella studied abroad. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Doctor work with an outfit from a few towns over. Doctor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Expand her business.
Ideals: Artistic, Gifted. Bonds: Job, Adventurer. Occupation: Doctor
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 7)
Armor Class 9
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Henry Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a violet suit, red shirt, and tan tie. His long golden hair is drawn into a two foot long braid. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Henry is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the east, but his parents moved at a very young age to the south. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister
Flaws: Ugly, Depressed. Bonds: Family, Immigrant, Mentor. Occupation: Junk Dealer
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 200 gp.
Saphara Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: She very much looks the part of a Knight. She is portly but not overly obese. She sports a flattop crest cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Sold as a small child to a brothel owner, Saphara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She tends to her Knight job now, and dutifully fulfills any obligations she has.
Motivation: To be a Marshal again; and further expansion of business
Ideals: Persistence, Optimist. Bonds: Job, Attractive, Mentor. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 9)
Armor Class 10
Hit Points 20 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 800 gp. Silver comb with moonstones (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Gold music box (3000 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item.
Alexandre Churchill, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull pastel iron scale mail, and carries maces. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are gray.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting, Artistic. Flaws: Mundane, Secretive. Bonds: Job. Occupation: Animal Trainer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 6 (-2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 gp.
Verin Hope, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a weathered and beat up set of banded mail beneath an oversized green coat. Her brown hair is singed and shortened. She is baby faced.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She works hard and plays hard.
History: Verin hails from a village terrorized by dire rats. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she's repulsed by the pc
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Enemies. Occupation: Miner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 16 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 7 (-2) | 19 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Gnome, Abyssal, Elven
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 7000 gp. Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). Silver chalice with lapis lazuli gems (60 gp). Gold and topaz bottle stopper cork (1600 gp). Gold and topaz bottle stopper cork (1600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Medium magic item.
Leaf Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman prefers to wear brown clothing when she does not wear armor, and a wedding ring on her left hand. She sports a flattop fur cut. She tend to wears goggles to shield her eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is used to getting what she wants. In part because she is a meticulous planner.
History: Leaf was raised in a hard working conservative environment. In her 14th year, her parents were killed by a giants raid, leaving Leaf alone in the world. After a stint in an orphanage, she was adopted. She became a Sailor soon after.
Motivation: Balancing her hectic life and new Sailor responsibilities is difficult.
Ideals: Passionate, Professionalism. Bonds: In love, Job, Enemies. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
Possessions: 1600 gp. Fire opal pendant on a fine gold chain (1300 gp).
Murook Dudley, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a white shirt with thin tan vertical stripes and white pants. Her black hair is well kept. She has hazel eyes.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born to a pair of adventurers, Murook grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She has never given up on her poetry dream.
Motivation: To clean up the streets; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Justice, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Guardian. Occupation: Beggar
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 13)
Armor Class 9
Hit Points 108 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 18 (+4) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
Possessions: 1000 pp. Jade (100 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!