Kilvar Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is long and unkept. His ears are large.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: His father raised him in a mountain cabin. Kilvar was born on a far southern island where he grew up under the tutelage of his mother, an expert Bricklayer. He's since become an addict/alcoholic.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Ugly, Emotional, Addict. Bonds: Immigrant, Nature, Adventurer. Occupation: Bricklayer
Voice: Spits and sputters
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 79 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Druidic, Celestial
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 16000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Fire opal pendant on a fine gold chain (700 gp). Sapphire pendant on gold chain (1900 gp). Golden circlet with four aquamarines (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item.
Roger Langston, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He carries a battered dagger and tarnished sickle as well. He has brown hair. His eyes are a pleasant violet.
Personality: A deeply religious man he believes everything happens for a reason. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in a small mountains village. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting. Bonds: Religious, Attractive, Nature, Adventurer. Occupation: Sculptor
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (40 gp).
Pallabar Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His hair is white and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Mayor and was forced into it by his family; and to unite with his brother
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Attractive, Family. Occupation: Mayor
Voice: Switch between two voices
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Goblin, Gnoll, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.
Mordai Blessing, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a black feathered hat and black clothes. He wears a feathered hat to cover his moderate length silver hair. His face is scarred and worn.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Laborer, but he got bored and became a Apothecary. Some 6 years later his spouse died after the birth of his son. Heartbroken, Mordai never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He is wracked by social anxiety; and sabotage a competitor
Ideals: Fighting, Extrovert. Flaws: Ugly, Fearful. Bonds: Job, In love. Occupation: Apothecary
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 68 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
Possessions: Just what you see.
Oolah Clayden, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tight fitting white shirt and pants. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a cross on it. She has wavy silver hair. Her blue eyes peer out from beneath her broad white hat.
Personality: She will rave to anyone who will listen. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Oolah lived on a farm with her father, near the main road leading to a nearby town. She made a point of taking high paying jobs and getting most of it up front. She has since lost track of the people in her past.
Motivation: To reunite with her absent father; and to share knowledge with the world
Ideals: Logical. Flaws: Insane. Bonds: Family, Adventurer. Occupation: Soapmaker
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 10)
Armor Class 12
Hit Points 47 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1300 gp. Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anakis Reverence, Female Tiefling [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and she perpetually has her shortspear ready. Her silver hair is thinning but still full. Her thin eyebrows rest above her beady red eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also hits on women, regardless of circumstances.
History: Born in a small village she learned the ways of the warrior from her father. She has chosen to use the inheritance that was left to her frivolously. After a long history of fighting, Anakis and her spouse have recently divorced.
Motivation: She wants to get laid; and she has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Has a crush. Occupation: Jeweler
Voice: Booming voice
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 14)
Armor Class 12
Hit Points 87 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 19 (+4) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Goblin, Giant, Aquan, Ignan
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 | 0 | 0 |
Possessions: Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Gold and topaz bottle stopper cork (1700 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Cloth of gold vestments (70 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Jeweled gold crown (6000 gp).
Shanairla Amastacia, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. She carries a battered greataxe and tarnished mace as well. With wild silver hair. Her eyes are green.
Personality: She is a hateful person. She taunts others and blames them for her problems. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Shanairla was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Shanairla's father didn't care for her much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shanairla fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Slave Trader
Voice: Raspy
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 11)
Armor Class 9
Hit Points 41 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Draconic, Ignan
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +7
Possessions: 60 pp. 1 Minor magic item.
Aline Hadley, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is wearing a long, grey cloak. She has brown hair. She has gleaming, smiling amber eyes.
Personality: Aline is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Aline is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born into a rich family. Her parents enrolled her in a Expert school at a young age so that she could practice her necromantic talents. She was granted necromantic powers by her dying sister.
Motivation: Wants to raise her children well; and she would like to get married and retire
Ideals: Extrovert, Gifted. Bonds: Family, Rich, Has a crush. Occupation: Miller
Voice: American accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 1 Masterwork Common Melee.
Avelina Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting clothing which further accentuates her frame. She keeps her white hair in a pixie cut. She tend to wears goggles to shield her eyes.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born in a small island village. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. After a long history of fighting, Avelina and her spouse have recently divorced.
Motivation: Wishes to resurrect an old love; and regain custody of her daughter
Flaws: Antagonistic. Bonds: Attractive, Enemies, Family, Nature, In love. Occupation: Cook
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 43 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 8 (-1) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1
Possessions: 1100 gp. Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (800 gp). Solid gold idol (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
