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NPC Generator

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Advanced [show]


Sarah Crosis, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a perfectly clean shirt and pair of pants. Her hair is cut close to her head. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great joy in being the best Shipwright in town.

History: Born to a poor family in the city she treasured whatever gifts she got. Her first spouse was a Junk Dealer, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has set out to sabotage the competition.

Motivation: Further expansion of business; and she wants random interesting trinkets and junk, hates to throw anything away

Flaws: Depressed, Greedy. Bonds: Attractive, Job, Poor, Family. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Sarah Crosis, Female Half-Elf Expert 5
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)5 (-3) 14 (+2)14 (+2)
Skills Investigation +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 3000 sp. Blue quartz (8 gp). Deep blue spinel (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theirastra Woods, Female Half-Elf [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She carries with her a set of warhammers, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She has a long chestnut ponytail with little hanging trinkets. She wears a mask on her face.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: When she was but 5 years old her parents immigrated from the west. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theirastra fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated. Bonds: Attractive, Nature, Immigrant. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Theirastra Woods, Female Half-Elf Bard 9
Medium (5'9") Half-Elf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: Cloth of gold vestments (100 gp).


Social Check DCs


Modean Felicity, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His black hair is drawn into a tight pony tail with a dagger scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Modean enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised in a plains tribe. His father was a mechanic, and taught him how to fix just about anything. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions; and he is a bit of a kleptomaniac

Ideals: Persistence. Flaws: Ugly, Emotional, Hedonist. Bonds: Nature. Occupation: Scribe

Voice: Pronounces difficult words wrong

Attributes [hide]

Modean Felicity, Male Tiefling Paladin 6
Medium (6'9") Tiefling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)13 (+1) 14 (+2)19 (+4)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Malachite (10 gp).


Social Check DCs


Pikar TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. He has done his best to style his auburn hair to look like a famous performer. His violet eyes lackadaisically let the world flow into them.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Pikar was born the youngest of three triplets. Pikar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pikar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has never given up on his poetry dream.

Motivation: He is terrified, and will act out of fear; and his spouse's relatives view him with great suspicion

Ideals: Justice, Artistic. Flaws: Fearful. Bonds: Rich, Criminal record, Family. Occupation: Courier

Voice: German accent

Attributes [hide]

Pikar TellPenny, Male Halfling Bard 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 10 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills Nature +5, Performance +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 800 gp.


Social Check DCs


Ulla Leffery, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her clothes are grease stained in places. Her brown hair is smooth and relatively long. She has green eyes and a blue hat with a brown feather.

Personality: Stoic and calm, she prefers to meditate than take action. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Born to a Slave Trader, her father struggled to pay the bills. A gifted student she started as a Slave Trader, but she got bored and became a Cartwright. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her sister

Ideals: Disciplined. Bonds: Poor, Immigrant, Family, Job. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Ulla Leffery, Female Gnome Rogue 5
Small (3'2") Gnome, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +5, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp. Rich purple corundum (500 gp). Rich purple corundum (500 gp). Jet (150 gp).


Social Check DCs


Raymond Hayley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and likes to wear grey tank tops with white pants. He has a long red beard with little hanging trinkets. His gray eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Raymond will drive conversation. He is a ruthless business man, a trait he acquired from his mother.

History: Gifted from a young age, Raymond studied abroad. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was granted druidic powers by his dying brother.

Motivation: Retire the richest man in the north; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Priest

Voice: Scratchy, weak

Attributes [hide]

Raymond Hayley, Male Human Rogue 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 14 (+2)12 (+1) 9 (-1)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 500 sp.


Social Check DCs


Dagger Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black fur is still thick. He wears a mask on his face.

Personality: He is happy with his job as a Masseuse. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments

History: The child of eastern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dagger took refuge in the old dungeon and found the beat up glaive and armor he uses now. He was granted divine powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Job, Immigrant, Nature. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Dagger Of Shadows, Male Tabaxi Barbarian 11
Medium (5'3") Tabaxi, Lawful Neutral (CR 11)
Armor Class 14
Hit Points 83 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)14 (+2) 6 (-2)17 (+3)
Skills Animal Handling +2, Intimidation +7
Senses Passive Perception 8
Languages Common, Infernal, Orc
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4

Possessions: 500 gp. Black pearl (1100 gp). Red-brown spinel (150 gp). Violet garnet (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rosalind Mellegaard, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'7". She dresses well, typically a more casual-formal manner, and her gloved hand is found clutching a halberd. Her hair is always cut to a buzz. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born on a small isolated farm. A few years later when the west was not economically sound they moved to her current location. She left for the north, certain she would find work there.

Motivation: Retire the richest woman in the north; and to clean up the streets

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Fisher

Voice: Relaxed voice

Attributes [hide]

Rosalind Mellegaard, Female Half-Elf Warrior 1
Medium (4'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)7 (-2) 7 (-2)9 (-1)
Skills Investigation +0, Persuasion +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 90 gp.


Social Check DCs


Caramip Offund, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a tan vest and prefers blue and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She keeps her chestnut hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is able to fit into much smaller and tighter spaces than normal.

History: The child of western immigrants she idolized her mother. Caramip was born on a far western mountains where she grew up under the tutelage of her mother, an expert Actor. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is a bit of a kleptomaniac; and wants to work out more often

Ideals: Athletic, Passionate, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Actor

Voice: Shortens vowels

Attributes [hide]

Caramip Offund, Female Gnome Fighter 4
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Perception +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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