Theren Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow costume with the symbols of luck on his torso. His golden hair is styled in orderly dreadlocks. His eyes are green.
Personality: He can speak with the recently deceased. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Theren was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Gifted, Justice. Bonds: Criminal record, Attractive, Rich. Occupation: Spice Merchant
Voice: Timid voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Valafar Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a robe, a symbol of his god around his neck, and a sickle on his belt. His chestnut hair is still thick. He has gold eyes and a green hat with a grey feather.
Personality: Valafar wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised in a desert tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Detective, but doesn't like to broadcast it.
Motivation: To be a Detective again; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Disciplined. Bonds: Criminal record, Nature, Job. Occupation: Sculptor
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll, Druidic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Adrex Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear green pants and tee shirts. His crest is rusty and curly. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a Herbalist, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Cartwright, and he later adopted a second daughter.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to raise his children well
Flaws: Antagonistic, Fearful. Bonds: Poor, Family, Debt. Occupation: Cartwright
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Ignan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1000 gp. A necklace of small pink pearls (2000 gp). Brass mug with jade inlays (600 gp). Silver comb with moonstones (1000 gp). 1 Minor magic item.
Ielenia Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is dressed in earthy colors with a blue and violet handkerchief worn on her left side. Her golden hair is drawn into a tight pony tail with a clover scrunchie. Her face is scarred and worn.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was always a brilliant, if unscrupulous mind. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand her business; and her religion dominates her actions
Ideals: Optimist, Logical. Flaws: Ugly, Insane. Bonds: Job, Religious. Occupation: Fortune-teller
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 10 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 4000 sp.
Vondal Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is renowned for his bright grey suits and hats. He has wavy auburn hair. His green eyes are slightly larger than normal.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.
History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He now spends his time doing works of charity.
Motivation: A strong sense of loyalty to Halfling people; and his religion dominates his actions
Ideals: Philantrophist, Professionalism. Flaws: Mundane, Racist. Bonds: Religious. Occupation: Mason
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Auran, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 330 gp.
Sora Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is renowned for her bright black dresses and hats. Her red crest is long and unkept. Her otherwise smooth face is marked with small tiny scars.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Sora was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Many dire rats want her driven away; and she wants revenge against dire rats
Flaws: Ugly, Impulsive, Racist. Bonds: Job, Poor, Enemies. Occupation: Locksmith
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 180 pp. Red-brown spinel (160 gp). Moonstone (80 gp). Chrysoberyl (160 gp).
Geva Carlisle, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She prefers to wear brown pants and tee shirts. Her golden hair is knotted and matted. She has green eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She always tries to repair and not replace. It was this mentality that drove her into the Guard business.
History: Geva was born in the west. At a young age she loved to build and create. She helped her mother out around the business and became quite the natural. She now owns her own business.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Philantrophist, Persistence. Bonds: Job, Adventurer. Occupation: Guard
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 10
Hit Points 54 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 600 gp. A roughly beaten golden orb (100 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Brass mug with jade inlays (300 gp). Gold music box (2000 gp).
Dain Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and carries rapiers. His hair is long and black with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His violet eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A true patriot, Dain would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a sage and was forced into it by his family
Ideals: Fighting. Bonds: Attractive, Family, Military, Immigrant. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Hirrathak Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. His crest is greying and his face has many wrinkles. He has gleaming, smiling red eyes.
Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A powerful brothel owner made him what he is. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Flaws: PTSD. Bonds: Job, Adventurer, Mentor. Occupation: Mason
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 49 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 16 (+3) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 600 gp.
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