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NPC Generator

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Advanced [show]


Kyle Paxton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in brown turtlenecks beneath a grey coat with black slacks. His silver hair is greasy and uncared for. His eyes are brown.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the north, but his parents moved at a very young age to the east. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Immigrant, Slave. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Paxton, Male Human Fighter 6
Medium (6'4") Human, Neutral Evil (CR 6)
Armor Class 14
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 16 (+3)11 (+0) 14 (+2)7 (-2)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 800 gp.


Social Check DCs


Dain Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears brown trousers with white and brown striped suspenders. He wears various colorful collared shirts. His brown hair is heavily combed to the right. His green eyes peer out from beneath his deerstalker brown hat.

Personality: While he acts the brute, he is far gentler than he would appear. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: He was born into a rich family. Like his mother and his sister before him, after school he went straight into learning to become a Interpreter. He has worked as a Interpreter like his mother before him.

Motivation: He is content; and to find somewhere to settle down

Ideals: Fighting. Flaws: Mundane. Bonds: Enemies, Rich, Job. Occupation: Interpreter

Voice: Can't modulate volume

Attributes [hide]

Dain Deepdelver, Male Dwarf Aristocrat 8
Medium (4'2") Dwarf, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 72 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 19 (+4)6 (-2) 17 (+3)12 (+1)
Skills History +1, Nature +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Faran Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of the sun god around his neck, and a falchion on his belt. His hair is short and white. He has several tiny opal earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Faran was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He struck the Sculptor job and began his own company from there.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Rich, Job. Occupation: Sculptor

Voice: Squeaky

Attributes [hide]

Faran Wildcloak, Male Halfling Aristocrat 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 18 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)12 (+1) 12 (+1)14 (+2)
Skills Athletics +1, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +4

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wiggens Timbers, Male Gnome [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he tends to wear a large blue jacket. His hair is chestnut and curly. His face is covered beneath a completely black helmet.

Personality: He is a Sage first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: When he was but 7 years old his parents immigrated from the north. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Insane. Bonds: Job, Immigrant, Military. Occupation: Sage

Voice: Jamaican accent

Attributes [hide]

Wiggens Timbers, Male Gnome Warrior 11
Small (3'8") Gnome, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 89 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 9 (-1)11 (+0)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: 320 pp. Eye agate (11 gp).


Social Check DCs


Barendd Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and muscular, this western man wears skinny pants and wears a grey and black robe with the hood down. He keeps his long red hair kept up in a rat tail. His hazel eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Barendd lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Laborer and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Family, Immigrant. Occupation: Laborer

Voice: Excited and jittery

Attributes [hide]

Barendd Holderhek, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 13 (+1)8 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 170 gp.


Social Check DCs


Kipper Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue trousers with grey and brown striped suspenders. He wears various colorful collared shirts. He carries a battered falchion and tarnished scythe as well. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He has achieved small success as a Armorer.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and to be a bricklayer again

Ideals: Fighting. Bonds: Attractive, Job, Military, Nature. Occupation: Armorer

Voice: German accent

Attributes [hide]

Kipper Fiddlefen, Male Gnome Wizard 4
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 35 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 20 (+5)12 (+1) 9 (-1)10 (+0)
Skills Deception +2, History +3
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 300 gp. Onyx (80 gp).


Social Check DCs


Luthra Timbers, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She is tall, broad shouldered and powerfully built. Her hair is greying and her face has many wrinkles. She has gleaming, smiling hazel eyes.

Personality: Prone to second guessing herself, she comes off as nervous. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born the only child of a wealthy merchant. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She has dedicated herself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and she is greedy

Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Rich, Adventurer. Occupation: Detective

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Luthra Timbers, Female Gnome Cleric 5
Small (3'6") Gnome, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)8 (-1) 11 (+0)14 (+2)
Skills Insight +3, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 200 gp. Blue sapphire (1000 gp). Rose (40 gp).


Social Check DCs


Jacoba Caphaxath, Female Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged woman wears a yellow costume with the symbols of her god on her torso and is in decent physical shape. Her broad hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She plays an instrument quite well.

History: She was born on a small isolated farm. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and she's repulsed by the pc

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Performer

Voice: Deep voice with rolling R's

Attributes [hide]

Jacoba Caphaxath, Female Half-Elf Wizard 3
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 8
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Thunderstones. 5 Acid flasks.


Social Check DCs


Melech Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a dagger on it. His red hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in a small village he learned the ways of the warrior from his mother. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Ugly, Antagonistic, Racist. Bonds: Job. Occupation: Mercenary

Voice: Sleepy voice

Attributes [hide]

Melech Doubt, Male Tiefling Aristocrat 8
Medium (5'10") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 15 (+2)9 (-1)
Skills Athletics +4, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5

Possessions: 40 pp. Malachite (10 gp). Chalcedony (40 gp). Tiger eye turquoise (10 gp). Coral (140 gp). Chalcedony (40 gp).


Social Check DCs

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