Ulfgar Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'3" and is dressed in earthy colors with a grey and brown handkerchief worn on his right side. His right leg appears badly burned and disfigured. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered
History: He was born blind and as such lacked many opportunities for work. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Beggar.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Logical, Gifted. Flaws: Disease. Bonds: Job. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 9 (-1) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Nordak Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a robe, a symbol of magic around his neck, and a scimitar on his belt, marred by beers. His tied-back hair is auburn. He has a dull look in his amber eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He comes from a rich western family. He was an athlete and attended two major summer competitions. He never won. He has been saving his money to try and buy his sister's freedom.
Motivation: He is greedy.
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Family, Rich. Occupation: Bather
Voice: Scratchy, weak
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1700 sp.
Jane Alton, Female Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this southern woman wears a grey shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her fair skin shows little sign of her aristocratic breeding.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Jane abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. During her travels, Jane and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Jane discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Jane fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She's looking for her big break; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Navigator
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 500 sp.
Krimp Colby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white tunic with green highlights, and long white pants that bunch up around his shoes. He wears his golden hair up. His face is scarred and worn.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of southern immigrants he idolized his father. A few years later when the west was not economically sound they moved to his current location. He has recently gotten a pet goose that steals things from people.
Motivation: He would like to get married and retire; and revenge
Ideals: Passionate. Flaws: Ugly. Bonds: Enemies, Immigrant, Criminal record, Has a crush. Occupation: Slave Trader
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Krimmon Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He keeps his long blonde hair kept up in a rat tail. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He misses his home and complains about the freezing weather, even in summer.
History: Sold as a small child to a brothel owner, Krimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Mentor, Rich. Occupation: Stylist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 900 gp. Fire opal (500 gp). Golden pearl (150 gp). Deep blue spinel (1300 gp). Aquamarine (1300 gp).
Duergath Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. His white hair is cut jaggedly and amateurishly. His ears are large.
Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Duergath took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Regain custody of his son; and to reunite with his old friends
Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy, Secretive. Bonds: Poor. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Hadwisa Musumeci, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'4". She wears professional attire. Her long white hair is drawn into a two foot long braid. Her eyes, though not visible through her cowl, are violet.
Personality: A deeply religious woman she believes everything happens for a reason. She cannot resist a sob story and will often dote over anyone who has one.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.
Motivation: Her religion dominates her actions.
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Religious, Job. Occupation: Barkeep
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 14)
Armor Class 13
Hit Points 82 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 1200 pp. Smoky quartz (70 gp). Carnelian (70 gp). 1 Minor magic item. 1 Minor magic item.
Skak Langston, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. His silver hair is braided into rings. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a goblins raid, leaving Skak alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Skak was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Flaws: Addict, Antagonistic. Bonds: Mentor, Religious, Enemies. Occupation: Laborer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven, Ignan
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp.
Zook Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His red hair is unkempt and raggedy. His brown eyes peer out from beneath his Stetson blue hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Zook and his spouse have recently divorced.
Motivation: He has a rivalry with the Church that dominates his actions.
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor, Mentor. Occupation: Performer
Voice: Low range voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 48 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Celestial, Aquan
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: Jasper (30 gp). Banded agate (9 gp).
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