Hamil Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His brown hair is styled in orderly dreadlocks. He has violet eyes and a white hat with a brown feather.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He believes the world needs to unite to get rid of giants once and for all.
History: Gifted from a young age, Hamil studied abroad. Brilliant and gifted he never wanted to apply himself. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted, Entrepeneur. Bonds: Adventurer, Enemies. Occupation: Tanner
Voice: Farmer accent
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 51 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Draconic, Giant
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 1300 gp. Sard (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tharivol Caphaxath, Male Half-Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He wears a yellow armored body suit, with a simple brown line shooting up and back down. He has styled his white hair well, parting it to the left. He has a dull look in his hazel eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Unemployed arts, while his mother instructed him in etiquette, music and courtly manner. His homeland was ravaged by war and he spent much of his life rebuilding it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist. Flaws: Emotional, PTSD. Bonds: Rich. Occupation: Unemployed
Voice: Loud with bravado
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 30000 cp. Tiger eye turquoise (12 gp). Blue quartz (12 gp). Chrysoberyl (150 gp). Violet garnet (1400 gp).
Quilla Leffery, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her deerstalker hat is riddled with cuts and holes. Her thin eyebrows rest above her beady blue eyes.
Personality: She is a Map Maker first and foremost. She believes firmly that knowledge should be universal. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Map Maker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 72 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: Brown-green garnet (110 gp). Silver pearl (110 gp). Freshwater pearl (9 gp).
Ida Rutherford, Female Human [Permalink]
Personal [hide]
Description: She wears bulky brown painted plate armor. She carries with her a set of monstrous two handed axes, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is business-like. She takes instructions and follows them to the letter. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Unemployed arts, while her mother instructed her in etiquette, music and courtly manner. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ida's homeland. Ida decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ida fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism. Bonds: Religious, Rich, Immigrant. Occupation: Unemployed
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1500 sp. 1 Antitoxin.
Sorath Fright, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a spear, but if one is not available she will default to her club. Her long dark red hair is drawn into a two foot long braid. She has a dull look in her red eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Sold as a small child to a necromancer, Sorath was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A few years later when the north was not economically sound they moved to her current location. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She has comitted a past crime that haunts her to this day; and a strong sense of loyalty to tiefling people
Flaws: Shy. Bonds: Immigrant, Mentor. Occupation: Shipwright
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 14 (+2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Infernal, Halfling
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Golden yellow topaz (200 gp). Obsidian (8 gp).
Kathra Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She sports auburn long hair. Her eyes are amber and catlike.
Personality: She is business-like. She takes instructions and follows them to the letter. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Kathra was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To pay off her debts; and she is currently in port desperately looking for someone to get her out
Ideals: Professionalism, Extrovert. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Bricklayer
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 7
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp.
Gennal Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. His hair is auburn and curly. His eyes are likewise brown.
Personality: He is overprotective of those who hire his services. He also has developed a complete distrust of the Assassin profession.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Courier arts, while his father instructed him in etiquette, music and courtly manner. Gennal was born on a far western desert where he grew up under the tutelage of his mother, an expert Courier. He then took over the family business and is one of the better Courier for hire.
Motivation: He is greedy; and to be a assassin again
Bonds: Guardian, Job, Rich, Immigrant. Occupation: Courier
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Everburning torch.
Windy Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'10" and is well dressed, but even with her fine clothing she looks run-down. Her right leg appears badly burned and disfigured. She has dyed her greying beige fur a little too much giving a sharp beige color. Her face is scarred and worn.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Windy hails from a village terrorized by illithids. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered illithids who tried to eat her hand. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Engraver
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 33 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 15000 sp. Silver comb with moonstones (1000 gp). Brass mug with jade inlays (300 gp). A delicate brass dragon egg (10 gp). Gold dragon comb with red garnet eye (400 gp). Silver comb with moonstones (1000 gp).
Quillathe Melancon, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is dressed in earthy colors with a yellow and black handkerchief worn on her right side. She wears her blonde hair up. Her fierce green eyes like to dwell on things.
Personality: Eccentric and domineering, Quillathe will drive conversation. Energy wise she seems alert and responsive.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A gifted student she started as a Slave Trader, but she got bored and became a Carpenter. She has achieved small success as a Carpenter.
Motivation: She would like to get married and retire; and sabotage a competitor
Ideals: Extrovert, Professionalism, Gifted. Bonds: Job, Has a crush. Occupation: Carpenter
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 600 gp. Deep blue spinel (600 gp). Violet garnet (600 gp). Hematite (10 gp). White opal (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!