Gurdis Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a grey small hat and grey clothes, and a wedding ring on her left hand. She has slicked back brown hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: While she acts the brute, she is far gentler than she would appear. She does not trust anyone and sleeps with one eye open.
History: She was born several months after her mother was called into army service. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Gurdis and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Insomniac, Antagonistic. Bonds: In love, Attractive, Military. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 250 gp. Blue quartz (6 gp).
Lilith Judgment, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman is typically in her Performer uniform. She wears her blue hair up. Her face is covered beneath a completely black helmet.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a bit of a xeno-phobe, disliking non-Tieflings.
History: The child of southern immigrants she idolized her mother. A gifted student she started as a Map Maker, but she got bored and became a Performer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Joker. Flaws: Racist. Bonds: Job, Immigrant. Occupation: Performer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 31 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 | 3 |
Possessions: 4000 sp. Black velvet mask with numerous citrines (70 gp). Gold dragon comb with red garnet eye (400 gp).
Shivering Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. He sports a flattop fur cut. He is very pretty but has cold, dead eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a mountains tribe. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Dilettante
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Tabaxi, Neutral Good (CR 7)
Armor Class 12
Hit Points 55 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item.
Elizabeth Winterbourne, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She has a slight overbite and is overall scrawny. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She wants revenge against brigands; and regain custody of her daughter
Ideals: Joker. Flaws: Terse. Bonds: Attractive, Military, Enemies, Family. Occupation: Doctor
Voice: Speaks with a cold
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp.
Watson Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is thinning but still full. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. He has a minor phobia of water and hates getting wet.
History: Watson was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.
Motivation: Revenge; and find a way to reverse the transformation of his brother
Flaws: Shy, Fearful. Bonds: Family, Debt, Enemies. Occupation: Armorer
Voice: Low and grunting
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 14)
Armor Class 11
Hit Points 67 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Dwarven, Celestial, Druidic
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +9
Possessions: 600 pp. Sard (80 gp). Brown-green garnet (50 gp). Blue star sapphire (1000 gp). Black pearl (800 gp). Onyx (80 gp). Citrine (80 gp). Malachite (9 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp). Eye agate (9 gp). Golden yellow topaz (800 gp). Iolite (80 gp).
Jezebeth Covert, Female Tiefling [Permalink]
Personal [hide]
Description: She usually wears her green robe and has her crossbow always slung over her shoulder. Her hair is black and very short. Her silver eyes have a joyful gleam in them most of the time.
Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. Jezebeth is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Jezebeth was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She struck the Fisher job and began her own company from there.
Motivation: Meet up once more with her childhood friend; and to be a marshal again
Bonds: Enemies, Family, Poor, Job, Adventurer. Occupation: Fisher
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 17)
Armor Class 12
Hit Points 110 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 2 |
Possessions: 7000 gp. Bloodstone (60 gp). Chalcedony (60 gp). Banded agate (7 gp). Jade (70 gp). White pearl (70 gp). Azurite (7 gp). Jet (70 gp). Moonstone (60 gp). Red-brown spinel (70 gp). Golden yellow topaz (600 gp). Aquamarine (600 gp). Tiger eye turquoise (7 gp). Rhodochrosite (7 gp). Smoky quartz (60 gp). 1 Medium magic item.
Wymar Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He usually wears his violet robe and has his greataxe always slung over his shoulder, and carries greataxes. With a patchy red beard and wild red hair. This gray eyed easterner is not easily forgotten.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Wymar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure.
Ideals: Fighting, Joker, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 77 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
Possessions: 3000 gp. Deep blue spinel (1300 gp). Star rose quartz (70 gp). Alexandrite (1300 gp). Golden yellow topaz (1300 gp). Malachite (9 gp). Obsidian (9 gp). Carnelian (70 gp). Red garnet (100 gp). Blue quartz (9 gp). Rhodochrosite (9 gp). Coral (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eldon Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears silk and lounges about seductively. His hair is long and white with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Eldon grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Eldon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Eldon. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends; and he has comitted a past crime that haunts him to this day
Bonds: Attractive, Nature, Immigrant, Adventurer, Criminal record. Occupation: Seamstress
Voice: Gruff and masculine
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 19000 sp.
Pirithin Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a red coat. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise brown.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a very good compulsive liar and kleptomaniac.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he would like to get married and retire
Ideals: Fighting. Bonds: Attractive, Criminal record, Religious, Has a crush. Occupation: Laborer
Voice: Indian accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 50 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 600 gp. Smoky quartz (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
