Manea Open, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her purple hair is knotted and matted. This red eyed westerner is not easily forgotten.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a minor phobia of water and hates getting wet.
History: She was born in a small plains village. A few years later when the north was not economically sound they moved to her current location. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is wracked by social anxiety.
Ideals: Impeccable. Flaws: Fearful. Bonds: Rich, Nature, Immigrant. Occupation: Dyer
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp.
Gynk Harrington, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is generally shirtless and showing off her tattooed chest. Her hair is long and brown with streaks of black, and is pulled back with small black clips. Her brown eyes peer out from beneath her broad black hat.
Personality: Aggressive, abrasive, and angry, Gynk embodies much of what other species detest in the Half-Orcs. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was granted divine powers by her dying sister.
Motivation: Retire the richest woman in the south; and she has passion for adventuring and risk
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Sellsword
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 62 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 15 (+2) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. Silver pearl (140 gp). Sardonyx (80 gp). Onyx (80 gp). Fire opal (1500 gp). 1 Minor magic item.
Gorbundus Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a black vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a penchant for wearing a ring with an oversized jet on his left hand. His green crest is still thick. His fierce gold eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Engraver, who enjoyed hunting, Gorbundus was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gorbundus took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He now mingles about in high society.
Motivation: To clean up the streets; and money/treasure
Flaws: Ugly, Impulsive. Bonds: Rich, Guardian, Nature. Occupation: Miller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 38 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp.
Eloise Winthrop, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a grey vest and prefers white and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her chestnut hair is unkempt and raggedy. Her eyes are violet and catlike.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Eloise was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. After a long history of fighting, Eloise and her spouse have recently divorced.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 gp.
Gormogord Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He dresses in red turtlenecks beneath a green coat with black slacks. He has red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Gormogord speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great joy in being the best Mason in town.
History: Gormogord was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Mason job and began his own company from there.
Motivation: He has a rivalry with the Church that dominates his actions; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Bonds: Job, Family, Adventurer, Religious. Occupation: Mason
Voice: Mousy voice
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 17 (+3) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 900 gp. 1 Minor magic item.
Vassago Random, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, black, dusty cloak. His purple hair is slicked back into a classic pompadour. He has several tiny topaz earrings on each ear.
Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Barkeep, but he got bored and became a Marshal. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Vassago never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: To settle down with his crush; and sabotage a competitor
Flaws: Antagonistic. Bonds: Rich, Military, Job, In love, Has a crush. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Sannl Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair is kept up in a ponytail inside a top hat. She wears an eyepatch.
Personality: She is witty, but her monotone delivery comes off as unnerving Sannl is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: She was born on a small isolated farm. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.
Motivation: Marry her sister to traveling adventurers; and to reunite with her absent father
Ideals: Entrepeneur, Joker. Flaws: Ugly. Bonds: Family, Nature. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Zanna Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan coat over a black low-cut shirt, and a wide-brimmed hat upon her head, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'6" when asserting herself. She wears her brown hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful slaver made her what she is. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Find a way to reverse the transformation of her sister; and she is greedy
Flaws: Insane, Antagonistic. Bonds: Rich, Mentor, Family. Occupation: Map Maker
Voice: Australian accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Chenna Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She wears professional attire. She carries a battered kukri and tarnished morningstar as well. Her moppish auburn hair is in a traditional bowl cut. Her eyes are likewise blue.
Personality: She likes to make people angry or surprised. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Chenna was born with her father's beautiful face. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was always very intelligent and has formed a secret society of specialists.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Attractive, Religious. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 22 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 16 (+3) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Ignan, Druidic, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
