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NPC Generator

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Advanced [show]


Nicholas Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male wears a yellow armored body suit, with a simple green line shooting up and back down. He is tall, broad shouldered and powerfully built. He has moderate length auburn hair. His fierce amber eyes like to dwell on things.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Nicholas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Nicholas's mother didn't care for him much, and the feeling was mutual. He has set out to sabotage the competition.

Motivation: His religion dominates his actions; and balancing his hectic life and new junk dealer responsibilities is difficult

Flaws: Antagonistic. Bonds: Job, Family, Religious. Occupation: Junk Dealer

Voice: Spits words with contempt

Attributes [hide]

Nicholas Shupe, Male Half-Elf Commoner 3
Medium (5'5") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Pelt Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a lot of dark rich colors, with gold accents. Her white fur has been sun bleached extensively. She has amber eyes.

Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She is frequently practicing swordplay.

History: Born in the south to a Barrister, Pelt learned a great deal about her mother's area of expertise. She dropped out of school before completing her studies. She ran away from her former home and has been making her living as a Barrister for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Logical. Bonds: Attractive, Military, Job. Occupation: Barrister

Voice: Slow speaker

Attributes [hide]

Pelt Candle, Female Tabaxi Wizard 6
Medium (4'10") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)10 (+0) 13 (+1)16 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 8000 sp. Brown-green garnet (50 gp). Blue quartz (14 gp). Tourmaline (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Semyaza Ideal, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses like a well dressed Roofer does. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her dark red hair is knotted and matted. Her silver eyes dart from person to person to random spaces in the air.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She got into the Roofer business at a young age. Her father was a mechanic, and taught her how to fix just about anything. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is not mentally stable, and does not behave rationally; and she is unsatisfied with her job

Ideals: Persistence. Flaws: Insane. Bonds: Job, Attractive. Occupation: Roofer

Voice: Posh accent

Attributes [hide]

Semyaza Ideal, Female Tiefling Sorcerer 6
Medium (4'9") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 8 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)13 (+1) 17 (+3)17 (+3)
Skills Acrobatics +4, Medicine +6
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 400 gp.


Social Check DCs


Bree Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is black and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is very quiet and rarely speaks above a whisper. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She made a point of taking high paying jobs and getting most of it up front. She has been a successful dealer in antiques buying low and selling high.

Motivation: She wants to meet her childhood hero; and she's looking for her big break

Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Poor, Adventurer. Occupation: Beggar

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bree Sunmeadow, Female Halfling Barbarian 6
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 55 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Abyssal, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Decarabia Guile, Female Tiefling [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light black in addition to tight pants. She sports a flattop hair cut. She has several tiny topaz earrings on each ear.

Personality: Overbrimming with self-confidence, Decarabia isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She also has developed a complete distrust of the Animal Trainer profession.

History: She was raised in a white middle class family as the only child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Ideals: Impeccable. Flaws: Mundane, Secretive, Depressed. Bonds: Rich, Job. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Decarabia Guile, Female Tiefling Ranger 7
Medium (5'7") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)18 (+4) 11 (+0)18 (+4)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Goblin, Infernal, Gnoll, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 30 pp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bryseis Merit, Female Tiefling [Permalink]

Personal [hide]

Description: She wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed falchion, just in case. She is physically well-built. Her purple hair is long and unkept. She has gold eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a ruthless business woman, a trait she acquired from her mother.

History: Bryseis was born the youngest of three triplets. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting orcs, the young Bryseis began to lead the lost caravan. She has since lost track of the people in her past.

Motivation: Wants to raise her children well; and to unite with her sister

Ideals: Justice, Entrepeneur. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Bryseis Merit, Female Tiefling Ranger 3
Medium (5'7") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2200 sp.


Social Check DCs


Bertram Wade, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing brown shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His white hair is kept up in a ponytail inside a small hat. His hazel eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he desires power and/or immortality

Ideals: Joker. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Wade, Male Human Adept 11
Medium (5'5") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 44 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 19 (+4)15 (+2)
Skills Acrobatics +5, History +6
Senses Passive Perception 14
Languages Common, Undercommon, Terran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333200

Possessions: 3100 gp. Lapis lazuli (7 gp). Blue sapphire (600 gp). Hematite (7 gp). Iolite (60 gp). Jade (70 gp). Fire opal (600 gp). Blue sapphire (600 gp). Lapis lazuli (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skirt Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears long strands of amber and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears a colorful flower in her black fur. She wears large thick round spectacles.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born into a rich family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Money/treasure; and she uses money and sex appeal to get what she needs

Ideals: Artistic, Fighting. Bonds: Rich, Attractive, In love. Occupation: Healer

Voice: High pitched and raspy

Attributes [hide]

Skirt Thunder, Female Tabaxi Monk 10
Medium (4'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)16 (+3) 11 (+0)14 (+2)
Skills Arcana +7, Performance +6
Senses Passive Perception 10
Languages Common, Goblin, Infernal, Celestial
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 180 pp. 1 Minor magic item.


Social Check DCs


Shadow Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'11" and wears suspenders and pastel workpants. Her shirt is brown, and she wears a heavy pastel leather apron most of the time. Her left hand appears badly burned and disfigured. Her gray fur, when down, is lengthy. She has a dull look in her green eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is used to getting what she wants. In part because she is a meticulous planner.

History: Shadow was born with her mother's beautiful face. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Money/treasure.

Ideals: Disciplined, Professionalism. Bonds: Attractive, Rich. Occupation: Sage

Voice: Sore throat, cough

Attributes [hide]

Shadow Thunder, Female Tabaxi Expert 14
Medium (5'11") Tabaxi, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 115 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 18 (+4)9 (-1) 15 (+2)15 (+2)
Skills Deception +7, Performance +7
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +8 / 4d6+3, Grapple +4

Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled anklet (1000 gp). Jeweled gold crown (6000 gp). A roughly beaten golden orb (40 gp). Brass mug with jade inlays (100 gp). A roughly beaten golden orb (40 gp). A delicate brass dragon egg (100 gp). Carved bone or ivory statuette (100 gp).


Social Check DCs

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