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NPC Generator

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Advanced [show]


Kilvar Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Spice Merchant, and carries whips. He has a long red beard with little hanging trinkets. His eyes are blue.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a pair of adventurers, Kilvar grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his old friends.

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Kilvar Helcral, Male Dwarf Expert 12
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 65 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)16 (+3) 14 (+2)10 (+0)
Skills Arcana +7, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Gnoll, Terran
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 100 pp. Silver chalice with lapis lazuli gems (170 gp).


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey cloak and cross-gartered green stockings. He wears his chestnut hair up. His brown eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Adventurer, who enjoyed hunting, Gerald was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up sword and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Shy. Bonds: Nature. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Gerald Copeland, Male Human Fighter 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 9 (-1)12 (+1)
Skills Medicine +1, Stealth +3
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Gerbo Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft tan waves gently in the breeze. His golden hair is smooth and relatively long. His amber eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He is an amazing painter.

History: Gerbo was born the youngest of three triplets. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their son. He worked as a Healer, and he later adopted a second son.

Motivation: An old rival family wants him found.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Healer

Voice: Gruff and masculine

Attributes [hide]

Gerbo Ironhide, Male Gnome Adept 14
Small (3'6") Gnome, Chaotic Neutral (CR 14)
Armor Class 9
Hit Points 94 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 17 (+3)17 (+3) 18 (+4)15 (+2)
Skills Medicine +9, Stealth +3
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Abyssal, Druidic
Attacks Melee +3 / 4d6-2, Ranged +3 / 4d6-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17333210

Possessions: 3000 gp. Deep blue spinel (1200 gp). Hematite (16 gp). Alexandrite (1200 gp). Red-brown spinel (90 gp). Coral (90 gp). Red garnet (90 gp). 1 Medium magic item.


Social Check DCs


Emmeline Kelsey, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a brown vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has styled her silver hair well, parting it to the right. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She receives visions of the future at random moments

History: She was born in the west. A gypsy cursed her at a young age, leading to her ugly appearance. After a long history of fighting, Emmeline and her spouse have recently divorced.

Motivation: A rival would like her out of the picture; and she's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Antagonistic, Ugly. Bonds: Immigrant. Occupation: Painter

Voice: Mumbles to self between sentences

Attributes [hide]

Emmeline Kelsey, Female Human Expert 8
Medium (5'0") Human, True Neutral (CR 8)
Armor Class 11
Hit Points 16 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)13 (+1) 9 (-1)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geva Firahel, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a violet armored body suit, with a simple brown line shooting up and back down. Her long red hair is drawn into a two foot long braid. Her eyes are a pleasant violet.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She took every job she could get her hands on, but the opportunities for Half-Elves in the east were limited. Recently she has begun working with bootleggers and crooks.

Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Depressed, Antagonistic. Bonds: Criminal record, Immigrant. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Geva Firahel, Female Half-Elf Bard 4
Medium (4'11") Half-Elf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Athletics +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Ignan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 47000 sp. Zircon (30 gp).


Social Check DCs


Mantus Lust, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail. He wears his black hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is frequently practicing swordplay.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and wants to work out more often

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Military, Rich. Occupation: Layabout

Voice: German accent

Attributes [hide]

Mantus Lust, Male Tiefling Cleric 8
Medium (5'2") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1300 gp. 1 Minor magic item.


Social Check DCs


Gillyd Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a ceremonial dagger, but if one is not available she will default to her glaive. She wears a colorful flower in her silver hair. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She also hits on women, regardless of circumstances.

History: A powerful brothel owner made her what she is. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town working and never settling down anywhere, but has fallen for a local Shepherd. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and wants her loneliness to end

Ideals: Persistence. Bonds: Attractive, Has a crush, Mentor. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Gillyd Brawnanvil, Female Dwarf Druid 12
Medium (3'10") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 91 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)11 (+0) 12 (+1)8 (-1)
Skills Arcana +4, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 3000 gp. Carved bone or ivory statuette (50 gp). An abacus with copper, silver and gold markers (170 gp). Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (170 gp). Finely wrought small gold bracelet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dara Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she prefers to wear flannel. She keeps her golden hair in a pixie cut. Her face is covered beneath a completely black helmet.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a great chef.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Server arts, while her mother instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is untrained/undisciplined, which makes her dangerous.

Motivation: Dragonborn compassion; and money/treasure

Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Rich. Occupation: Server

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dara Mellerelel, Female Elf Wizard 12
Medium (4'8") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 12 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +6, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Ignan, Infernal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444433

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halander Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has styled his red hair well, parting it to the left. His blue eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Halander is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Halander lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 12 years.

Motivation: Regain custody of his son; and he is wracked by social anxiety

Ideals: Persistence. Flaws: Fearful. Bonds: Family, Poor, Job. Occupation: Stableman

Voice: Hissing voice

Attributes [hide]

Halander Porridgepot, Male Halfling Paladin 8
Small (3'4") Halfling, True Neutral (CR 8)
Armor Class 13
Hit Points 70 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)5 (-3) 12 (+1)11 (+0)
Skills Acrobatics +5, Investigation +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1600 gp.


Social Check DCs

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