Berrian Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He wears a violet vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a hunchback. His hair is short and brown. His eyes are hazel and beady.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a soldier and died while he was still young. Berrian was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Military. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Orc, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Dimble Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He carries a battered bow and tarnished bastard sword as well. He wears his chestnut hair down. His ears are large.
Personality: He is irascible and easily irritated. He pushes his goals aggressively. He is also a coward if confronted.
History: Dimble was raised in a hard working conservative environment. His father was a soldier and died while he was still young. Dimble was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He'd like to take his coworkers down a peg; and he feels threatened by others
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Military. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Moss agate (10 gp). Eye agate (10 gp). Violet garnet (1000 gp). 1 Minor magic item.
Thorin Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this man wears a brown cloak and cross-gartered white stockings. His silver hair is unkempt and raggedy. His violet unseeing eyes seem to look past you.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The war was a terrible time for him, and Thorin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Flaws: Ugly, Disease, Depressed. Bonds: Poor, Military. Occupation: Bookbinder
Voice: Scratchy, weak
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 72 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +7
Possessions: 2000 gp. Carnelian (20 gp). Peridot (20 gp). Eye agate (14 gp). Freshwater pearl (14 gp). Carnelian (20 gp). Rich purple corundum (1300 gp). Black star sapphire (1300 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp).
Quelenna LaHood, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She dresses well, typically a more casual-formal manner. She has a long auburn ponytail with little hanging trinkets. She wears a mask on her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Quelenna was born the youngest of three triplets. Her first spouse was a Doctor, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to raise her children well.
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Nature, Family. Occupation: Seamstress
Voice: Sounds elderly
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 280 gp.
Serpent Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'10" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy gray fur. His blue unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Serpent has worked very hard to control his curse. After a long history of fighting, Serpent and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Disease, Antagonistic, Forgetful. Bonds: Attractive, Religious. Occupation: Bricklayer
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 26 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1800 gp. 1 Minor magic item.
Wiggan Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a lot of dark rich colors, with gold accents. He wears his red hair up. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is a Bather first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Shipwright again; and expand his business
Flaws: Impulsive. Bonds: Attractive, Job, Rich. Occupation: Bather
Voice: Excited and jittery
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 91 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +5
Possessions: 700 pp. Azurite (9 gp). Alexandrite (500 gp). Obsidian (9 gp). Coral (60 gp). Iolite (40 gp). Star rose quartz (40 gp). Citrine (40 gp). 1 Medium magic item.
Cask On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane, and she perpetually has her morningstar ready. Her black fur is smooth and relatively long. She has copper eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born on a small isolated farm. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: Further expansion of business; and she is unsatisfied with her job
Ideals: Fighting. Flaws: Depressed. Bonds: Poor, Job, Nature, Adventurer. Occupation: Doctor
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 25 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 900 gp. Golden yellow topaz (700 gp). Golden yellow topaz (700 gp). Peridot (70 gp). Carnelian (70 gp). Red spinel (130 gp).
Sun Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she has a large pastel mantle and cape that has been intricately interwoven into her brown robe. Her cinnamon fur is greasy and uncared for. Her yellow eyes are passionate and lively.
Personality: Prone to second guessing herself, she comes off as nervous. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To pay off her debts.
Ideals: Professionalism, Persistence. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Architect
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 129 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 19 (+4) | 11 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 300 pp. Gold and topaz bottle stopper cork (500 gp). A necklace of small pink pearls (3000 gp). Solid gold idol (1200 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Sapphire pendant on gold chain (2700 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Fire opal pendant on a fine gold chain (500 gp). Embroidered and bejeweled glove (4000 gp).
Halimath Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long golden hair is drawn into a two foot long braid. This green eyed southerner is not easily forgotten.
Personality: Halimath speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in the south, but his parents moved at a very young age to the west. Halimath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He has a rivalry with the Church that dominates his actions; and he's looking for his big break
Ideals: Impeccable. Bonds: Has a crush, Adventurer, Immigrant, Religious. Occupation: Jeweler
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Elven, Infernal, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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