Myria Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a fancy red dress. Her hair is short and red. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She has a massive crush on the younger sibling of the Beggar who has hired her part-time. Her job bores her to no end. She has decided to make it more interesting.
History: She was born in a small plains village. Myria abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants her loneliness to end
Ideals: Fighting. Bonds: Attractive, Has a crush, Adventurer, Criminal record, Nature. Occupation: Beggar
Voice: American accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 6000 cp. Carnelian (60 gp).
Ombul TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears many layers of old clothing at all times. He wears his hair in dreadlocks. This hazel eyed northerner is not easily forgotten.
Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born at the edge of vast mountains. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.
Flaws: Ugly. Bonds: Poor, Job, Slave, Nature, Military. Occupation: Merchant
Voice: Boston accent
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 10)
Armor Class 12
Hit Points 49 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 700 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Silver comb with moonstones (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Juliana Gresham, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a simple burlap shirt and baggy pants. She conceals her halberd with her veritable burlap sack of a shirt. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is not mentally stable, and does not behave rationally; and to prove her worth to the world
Ideals: Disciplined. Flaws: Ugly, Insane, Impulsive, Antagonistic. Occupation: Stableman
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp. Zircon (30 gp). 1 Masterwork Common Melee.
Lucan Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His silver hair is singed and shortened. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: From birth he was tutored by a cruel and relentless mentor. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Flaws: Ugly, Cynical. Bonds: Rich, Mentor, Nature. Occupation: Masseuse
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Elf, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 38 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Aquan
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: 110 pp. A roughly beaten golden orb (70 gp). Jeweled anklet (3000 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold music box (3000 gp).
Sybil Rutherford, Female Human [Permalink]
Personal [hide]
Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a penchant for wearing a ring with an oversized amethyst on her left hand. She has dyed her greying black hair a little too much giving a sharp black color. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by goblins. Sybil was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Revenge; and she is compelled to act according to her religious beliefs
Flaws: Insomniac, Fearful. Bonds: Rich, Enemies, Religious. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 67 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 500 gp.
Gell Davenport, Male Half-Orc [Permalink]
Personal [hide]
Description: He tends to wear a large white jacket, and he perpetually has his bow ready. He has a very tight haircut. His gray eyes have a joyful gleam in them most of the time.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Logical, Entrepeneur. Bonds: Job, Religious. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 7 (-2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: Malachite (10 gp).
Antrara Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears bulky black painted plate armor. She has a penchant for wearing a ring with an oversized sapphire on her left hand. She sports a flattop crest cut. She has a dull look in her gold eyes.
Personality: She has always had a great fascination with Half-Elven culture. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She moved out north to avoid the crime she committed. She now mingles about in high society.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is greedy
Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Rich, Criminal record. Occupation: Miner
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 2d4+5, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 2000 sp.
Beast Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She is wearing a long, pastel, dusty cloak. Her fur is white, silky, and of moderate length. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is a hateful person. She taunts others and blames them for her problems. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is greedy; and to get a good night's sleep
Ideals: Athletic. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Rich. Occupation: Ploughman
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.
Astaro Rumor, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her chestnut hair is lengthy and is close to two feet long. She wears an eyepatch.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Astaro enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. A gypsy cursed her at a young age, leading to her ugly appearance. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it.
Flaws: Ugly, Hedonist. Bonds: Criminal record, Religious, Enemies. Occupation: Baker
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
