Quillathe Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'11". She likes to wear ponchos typically of a light violet in addition to tight pants, and her gloved hand is found clutching a hand crossbow. She keeps her long white hair kept up in a rat tail. Her eyes are gray.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She plays an instrument quite well.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has had some formal music training, and achieved minor success. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Balancing her hectic life and new Laborer responsibilities is difficult; and a need for knowledge about a nearby landmark
Ideals: Joker, Artistic. Bonds: Military, Adventurer, Job. Occupation: Laborer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Terran, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp.
Quick Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her attire stands in sharp contrast to her sword, which is beautifully polished and possesses an ornate carving of a rose on it. Her gray fur is slicked back into a classic pompadour. Her eyes are likewise copper. Her teeth are yellowed and unaligned.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She struck the Cook job and began her own company from there.
Motivation: She feels threatened by others; and she's looking for her big break
Flaws: Ugly, Fearful. Bonds: Adventurer, Job, Military. Occupation: Cook
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Mishann Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears green painted combat armor at almost all times. Her white crest is greasy and uncared for. Her eyes, though not visible through her cowl, are gold.
Personality: She is a Carter first and foremost. She believes firmly that knowledge should be universal. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: She was born in the west, but her parents moved at a very young age to the north. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Carter job and began her own company from there.
Motivation: Doesn't want to be a Carter and was forced into it by her family; and an old rival family wants her found
Flaws: Ugly. Bonds: Immigrant, Job, Family. Occupation: Carter
Voice: Russian accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Just what you see.
Mreksh Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red crest is heavily combed to the right. His half smiles and red eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Mreksh will drive conversation. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Mreksh was born with his father's beautiful face. Cursed with a spirit at a very young age, Mreksh has worked very hard to control his curse. He inherited the family business which he has now maintained for 8 years.
Motivation: He seems to be bored by most things; and he is content
Ideals: Extrovert. Flaws: Disease, Mundane. Bonds: Attractive, Rich, Job. Occupation: Barber
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 2)
Armor Class 8
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Terran, Ignan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Hadarai Kane, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'4", this man usually wears his violet robe and has his bastard sword always slung over his shoulder. With bright blonde hair and a scraggly beard. He is very pretty but has cold, dead eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: Hadarai was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has drifted from career to career and currently works as a Architect.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Bonds: Attractive, Nature, Job, Enemies. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 6)
Armor Class 10
Hit Points 22 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 20000 cp. 1 Masterwork Heavy steel shield.
Astar Mercy, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses like a well dressed Dyer does. He has a moderate pudge and is not very fit. He keeps his dark red hair in a flapper bob. He wears an eyepatch.
Personality: Eccentric and domineering, Astar will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.
History: Gifted from a young age, Astar studied abroad. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: Sabotage a competitor; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Extrovert, Professionalism, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 49 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 13000 cp. Red-brown spinel (50 gp). Chrysoberyl (50 gp). 1 Minor magic item.
Shedinn Hshhsstoroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. He wears his gold crest up. He wears round tiny glasses practically rammed into his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Shedinn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Shedinn was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Slave, Military. Occupation: Shepherd
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 13
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1700 gp. Jeweled anklet (1000 gp). Brass mug with jade inlays (100 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). 1 Minor magic item.
Odorr Richie, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He typically wears black cloth garments or leather armor. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.
History: Odorr was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To prove his worth to the world; and his religion dominates his actions
Flaws: Racist, Impulsive. Bonds: Poor, Attractive, Religious. Occupation: Soapmaker
Voice: Italian accent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 30000 cp.
Syllin Othronus, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a tan cloak and cross-gartered black stockings. She is muscular with a powerful set of arms. Her long red hair reaches down to her waist. She tend to wears goggles to shield her eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born a particularly ugly child, much to the horror of her parents. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Herbalist. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and expand her business
Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Job, Rich. Occupation: Herbalist
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 6 (-2) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
