Helgret Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her clothes are grease stained in places. She wears a colorful flower in her black hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She snorts whenever she laughs or is feeling confident. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She was born in the west. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Insane. Bonds: Poor, Immigrant, Attractive. Occupation: Engraver
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 330 gp.
Moon Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a pastel and black handkerchief worn on his right side. He has wavy white fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with singing.
History: Born to a pair of adventurers, Moon grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To protect his home; and a need for knowledge about a nearby landmark
Ideals: Artistic, Persistence. Flaws: Depressed. Bonds: Attractive, Adventurer, Guardian. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 86 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +5
Possessions: 240 pp. Red garnet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eberk Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This man stands a little under 4'4" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His golden hair is drawn into a tight pony tail with a rose scrunchie. He wears large thick round spectacles.
Personality: His tongue was cut out and he uses sign language. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Eberk abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To unite with his sister.
Flaws: Disease. Bonds: Family, Adventurer. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Abalaba Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a slight overbite and is overall scrawny. She wears a Stetson hat to hide her balding. Her gray eyes have a joyful gleam in them most of the time.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Abalaba took refuge in the large cave and found the beat up sword and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Fearful. Bonds: Nature, Adventurer. Occupation: Carpenter
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 8)
Armor Class 10
Hit Points 37 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 12000 sp. Eye agate (15 gp). Red-brown spinel (140 gp).
Meena Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She carries a battered lance and tarnished whip as well. Her white hair has been sun bleached extensively. She is baby faced.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father had invested heavily in several trade routes and wanted her to inherit them. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: She is greedy.
Ideals: Fighting. Flaws: Secretive. Bonds: Slave, Rich. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 50 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 20 (+5) | 13 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp.
Shifting Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman sports brown clothing, slightly heavier than average wear, and sports empty pouches on her belt. She keeps her yellow fur in a pixie cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her copper eyes.
Personality: Prone to second guessing herself, she comes off as nervous. She receives visions of the future at random moments
History: Gifted from a young age, Shifting studied abroad. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Laborer
Voice: Whispers
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 40 gp. 1 Everburning torch.
Dimble Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He wears just a tan suit. He is portly but not overly obese. His hair is silver and curly. His ears are large.
Personality: Stoic and calm, he prefers to meditate than take action. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by orcs. Dimble was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Shipwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 19 (+4) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Druidic, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Dûgz Stratford, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. His brown eyes dart from person to person.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with finding treasure.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He worked as a nervous Navigator and found it very stressful. He has drifted from career to career and currently works as a Navigator.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Artistic. Flaws: Ugly, Greedy. Bonds: Adventurer, Job. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Evil (CR 6)
Armor Class 10
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Solid gold idol (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). A miniature golden chest with tiny emeralds lining the top (120 gp).
Bendoo Oakley, Female Half-Orc [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and is dressed in a clean white cloak covering her clean studded leather. Her skin is also unnaturally pale. Her hair is short and auburn. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She snorts whenever she laughs or is feeling confident. She is lazy and tries to find solutions quickly.
History: Bendoo was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Poor, Adventurer. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 114 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
Possessions: 1000 gp. Rose (40 gp). Coral (100 gp). Zircon (40 gp). Rhodochrosite (14 gp). White pearl (100 gp). Rock crystal (40 gp). Chrysoprase (40 gp). Star ruby (500 gp). Jasper (40 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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