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NPC Generator

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Advanced [show]


Flask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel cloak and cross-gartered violet stockings. Her fur is white and curly. This copper eyed westerner is not easily forgotten.

Personality: She speaks before she thinks and is too direct. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Flask took refuge in the large cave and found the beat up crossbow and armor she uses now. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want her driven away.

Flaws: Impulsive. Bonds: Enemies, Nature. Occupation: Sellsword

Voice: Mumbles to self between sentences

Attributes [hide]

Flask Wind, Female Tabaxi Bard 3
Medium (4'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)9 (-1) 14 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Oppah Miggledy, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears many layers of old clothing at all times. Her hair is always cut to a buzz. Her face is covered beneath a completely black helmet.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She enjoys reading and quiet.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Oppah was born on a far northern forest where she grew up under the tutelage of her mother, an expert Gardener. She left for the north, certain she would find work there.

Motivation: To share knowledge with the world.

Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Gardener

Voice: Speaks with squeezed throat

Attributes [hide]

Oppah Miggledy, Female Gnome Warlock 3
Small (3'2") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)17 (+3) 14 (+2)10 (+0)
Skills Acrobatics +3, History +5
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Druidic, Giant
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 300 gp.


Social Check DCs


Vadania Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a custom-built plate barding that's adorned with violet lining and desert motifs. Her silver hair is kept up in a ponytail inside a feathered hat. Her eyes are blue and she is always smoking a pipe.

Personality: Vadania wants to be seen as a stoic, levelheaded, noble Cleric, so she tries to act the part. She does a good job, for the most part... She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Vadania hails from a village terrorized by illithids. In her 13th year, her parents were killed by a illithids raid, leaving Vadania alone in the world. After a stint in an orphanage, she was adopted. She has since lost track of the people in her past.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Ideals: Athletic, Disciplined. Bonds: Adventurer, Enemies, Family. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Vadania Amastacia, Female Half-Elf Cleric 3
Medium (5'8") Half-Elf, Neutral Good (CR 3)
Armor Class 7
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 13 (+1)15 (+2) 16 (+3)7 (-2)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Sylvan, Celestial
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1000 sp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Edge Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern man wears a brown collared shirt and tan pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His lavender fur is kept up in a ponytail inside a top hat. He has yellow eyes and a brown hat with a tan feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Joker, Philantrophist. Bonds: Slave, Job. Occupation: Barkeep

Voice: Speaks in third person

Attributes [hide]

Edge Of Wine, Male Tabaxi Monk 2
Medium (5'4") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)11 (+0) 12 (+1)13 (+1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Traubon Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears skinny pants and wears a grey and brown robe with the hood down. He sports a flattop hair cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He was born to a criminal king-pin and mafia family Traubon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Traubon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Meet up once more with his childhood friend; and a rival would like him out of the picture

Flaws: Racist. Bonds: Attractive, Criminal record, Rich, Adventurer. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Traubon Dankil, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)12 (+1) 12 (+1)2 (-4)
Skills Performance -2
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 sp.


Social Check DCs


Hirrathak Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a green suit, brown shirt, and black tie. His rusty crest is still thick. His fair skin shows little sign of his aristocratic breeding.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a font of random trivia from the lore and stories he has discovered

History: Born in the west to a Sellsword, Hirrathak learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Logical, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Hirrathak Linxakasendalor, Male Dragonborn Expert 3
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Diggory Churchill, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His hair is greying and his face has many wrinkles. His eyes are hazel and catlike.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born on a small isolated farm. As a young adult he joined a group advocating for an improvement in Human conditions. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Joker, Philantrophist. Flaws: Racist. Bonds: Nature, Adventurer. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Diggory Churchill, Male Human Barbarian 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 5 (-3)17 (+3)
Skills Acrobatics +4, Survival -1
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1

Possessions: 70 gp.


Social Check DCs


Three Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown vest and prefers black and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. She carries with her a set of halberds on her belt, each one with a amethyst on the hilt. Her beige fur is unkempt and raggedy. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Three was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her father was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove her worth to the world.

Ideals: Fighting, Persistence. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Unemployed

Voice: Low rumbling, strings words together

Attributes [hide]

Three Buttons, Female Tabaxi Sorcerer 10
Medium (4'7") Tabaxi, Neutral Good (CR 10)
Armor Class 9
Hit Points 70 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)6 (-2) 12 (+1)17 (+3)
Skills Arcana +2, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2400 gp. Moss agate (14 gp). Jade (80 gp).


Social Check DCs


Anne Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a tight red one piece outfit complete with pants, hood, and a cape. She has a moderate pudge and is not very fit. She has wavy blonde hair. She is baby faced.

Personality: While she acts the brute, she is far gentler than she would appear. She cannot resist a sob story and will often dote over anyone who has one.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anne took refuge in the large cave and found the beat up sickle and armor she uses now. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Retire the richest woman in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Nature, Criminal record. Occupation: Priest

Voice: Rolls R's

Attributes [hide]

Anne Reedfellow, Female Halfling Aristocrat 4
Small (2'8") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 10000 sp. 1 Chain shirt. 1 Chain shirt.


Social Check DCs

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