Vadania Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a tan coat over a white low-cut shirt, and a small hat upon her head. She has no hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She dislikes all the random violence that takes place in the north. She is a logical person and will generally grow upset if things defy logic and science.
History: The child of northern immigrants she idolized her mother. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying sister.
Motivation: To share knowledge with the world.
Ideals: Pacifist, Logical, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Bookbinder
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2800 sp.
Hobart Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and has the majority of his body covered in plate. He has styled his golden hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them
History: The child of southern immigrants he idolized his mother. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Someone believes him a fraud.
Flaws: Antagonistic, Shy. Bonds: Immigrant, Enemies. Occupation: Farmer
Voice: Scratchy, weak
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 210 gp.
Hubert Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He sports a long chestnut beard, and similarly colored long hair. His eyes are likewise violet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of goblins once and for all.
History: He got into the Carter business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's attracted to the PC; and he wants revenge against goblins
Flaws: Depressed, Insane. Bonds: Enemies, Job, Has a crush. Occupation: Carter
Voice: Slurs words
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 7 (-2) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Orc, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 gp. Golden yellow topaz (1300 gp). Sard (30 gp). Red garnet (80 gp). Golden pearl (80 gp).
Miles Ridley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses like a well dressed Dyer does and is in decent physical shape. His red hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is harsh and unforgiving.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Dyer.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and sabotage a competitor
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Rich, Slave. Occupation: Dyer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 180 gp.
Paggen Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he has a large tan mantle and cape that has been intricately interwoven into his white robe. He wears his hair in dreadlocks. He has gleaming, smiling green eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born on a small isolated farm. He found a children's book about a Gnome Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To settle down with his crush; and meet up once more with his childhood friend
Ideals: Joker. Bonds: Attractive, Nature, Adventurer, Has a crush. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Aquan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
Possessions: 200 gp. Rhodochrosite (5 gp). Chalcedony (60 gp). 1 Breastplate. 1 Half-Plate. 1 Darkwood Shield.
Koeth Almeida, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears violet leather gloves, a violet jacket, and tight pants, and carries scythes. His blonde hair is cut short with large spiked bangs in the front. His eyes are amber and beady.
Personality: Koeth wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Disciplined, Gifted. Flaws: Ugly, Antagonistic. Occupation: Stableman
Voice: French accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 6 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 80 gp.
Ella Timbers, Female Gnome [Permalink]
Personal [hide]
Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it. She is muscular with a powerful set of arms. Her brown hair is smooth and relatively long. She has a tattooed face.
Personality: She can speak with the recently deceased. She is a great chef.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She wants to meet her childhood hero; and she is not mentally stable, and does not behave rationally
Ideals: Gifted. Flaws: Insane. Bonds: Mentor, Adventurer. Occupation: Tailor
Voice: Soft and mumbly
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 6)
Armor Class 11
Hit Points 40 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Druidic
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: Zircon (50 gp). 1 Minor magic item.
Lorilla Reese, Female Gnome [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate, and carries longswords. Her hair is greying and her face has many wrinkles. Her eyes are violet and beady.
Personality: Confrontational and typically high on some drug or another. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lorilla fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Military. Occupation: Animal Trainer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Goblin, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 23000 sp. 1 Minor magic item.
Mantus Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. His top hat is riddled with cuts and holes. His fierce white eyes like to dwell on things.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in a small forest village. Through the years after Mantus was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Mantus's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Mantus and his spouse have recently divorced.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Nature, Enemies. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 14
Hit Points 48 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Orc, Aquan
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 900 gp. Large well-done wool tapestry (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Gold and topaz bottle stopper cork (1800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!