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NPC Generator

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Advanced [show]


Blossom Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 3'1" has a big stupid grin on her face most of the time. She wears suspenders and red workpants. Her shirt is brown, and she wears a heavy red leather apron most of the time. Her red hair is slicked back into a classic pompadour. She has a tattooed face.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She is untrained/undisciplined, which makes her dangerous.

Motivation: Someone believes her a fraud; and she is greedy

Flaws: Antagonistic, Insane. Bonds: Job, Rich, Enemies. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

Blossom Smoothhands, Female Halfling Fighter 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 12 (+1)14 (+2)
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Gnoll, Draconic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 4000 sp. Banded agate (9 gp). Golden yellow topaz (800 gp).


Social Check DCs


Theobald Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny opal earrings on each ear.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Crown-heir in town.

History: He was born blind and as such lacked many opportunities for work. In his 14th year, his parents were killed by a giants raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: Further expansion of business; and balancing his hectic life and new crown-heir responsibilities is difficult

Flaws: Insane, Disease. Bonds: Attractive, Rich, Job, Enemies. Occupation: Crown-heir

Voice: Middle-eastern accent

Attributes [hide]

Theobald Mellegaard, Male Half-Elf Bard 5
Medium (5'2") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 9 (-1)14 (+2)
Skills Intimidation +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Frouse Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many green ritualistic tattoos. He wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. He keeps his auburn hair in a pixie cut. His violet eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born blind and as such lacked many opportunities for work. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting orcs, the young Frouse began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge.

Ideals: Optimist, Entrepeneur. Flaws: Disease. Bonds: In love, Enemies. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Frouse Ironhide, Male Gnome Aristocrat 7
Small (3'2") Gnome, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp.


Social Check DCs


Alvyn Turen, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear blue clothing when he does not wear armor. He has styled his blonde hair well, parting it to the right. He has several tiny opal earrings on each ear.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alvyn is combative with any and all who dare try his patience in the slightest.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Locksmith.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Impeccable, Justice. Flaws: Mundane. Bonds: Attractive, Rich, Job. Occupation: Locksmith

Voice: Breathy voice

Attributes [hide]

Alvyn Turen, Male Gnome Paladin 9
Small (3'3") Gnome, Neutral Good (CR 9)
Armor Class 13
Hit Points 84 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 15 (+2)9 (-1) 16 (+3)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 3d4-3, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1400 gp. Star rose quartz (30 gp). Blue quartz (4 gp). Jasper (30 gp). Bloodstone (30 gp). Aquamarine (1000 gp). Chrysoberyl (40 gp). 1 Minor magic item.


Social Check DCs


Immeral Meliamne, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is always cut to a buzz. His violet eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Immeral was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Immeral was born on a far northern island where he grew up under the tutelage of his father, an expert Seamstress. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting, Philantrophist. Bonds: Immigrant, Poor, Adventurer. Occupation: Seamstress

Voice: Spits and sputters

Attributes [hide]

Immeral Meliamne, Male Elf Commoner 6
Medium (4'7") Elf, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)10 (+0) 17 (+3)13 (+1)
Skills Deception +4, Investigation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Oblar Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries a battered hammer and tarnished hand crossbow as well. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His green eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy and tries to find solutions quickly.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants his loneliness to end; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Lazy. Bonds: Rich, Attractive, Has a crush. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Oblar Goodearth, Male Halfling Cleric 12
Small (3'1") Halfling, True Neutral (CR 12)
Armor Class 11
Hit Points 71 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)8 (-1) 12 (+1)15 (+2)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 1000 gp. Embroidered silk and velvet mantle with numerous moonstones (1900 gp). Golden circlet with four aquamarines (6000 gp). Jeweled anklet (3000 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp).


Social Check DCs


Alvyn Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: This man wears tan painted combat armor at almost all times, and sports empty pouches on his belt. His long golden hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Alvyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. His childhood dream was to be a Barrister, but he was a colossal failure. He became a Fisher soon after.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Terse, Hedonist. Bonds: Rich, Job. Occupation: Fisher

Voice: Booming voice

Attributes [hide]

Alvyn Pilwicken, Male Gnome Expert 3
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Orc, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5

Possessions: 16000 cp.


Social Check DCs


Margery Gresham, Female Human [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a slight overbite and is overall scrawny. She sports a flattop hair cut. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has a massive crush on the younger sibling of the Gardener who has hired her part-time. She also hits on women, regardless of circumstances.

History: She was raised in a plains tribe. Margery liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to have a good time and be beloved; and she wants to get laid

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Has a crush, Nature. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Margery Gresham, Female Human Expert 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 19 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)12 (+1) 16 (+3)15 (+2)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +3

Possessions: 180 pp. Red garnet (150 gp). Moss agate (9 gp). Red garnet (150 gp).


Social Check DCs


Lone Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears skinny pants and wears a brown and tan robe with the hood down. She has styled her cinnamon fur well, parting it to the left. She has a tattooed face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: When she was but 8 years old her parents immigrated from the north. She worked as a nervous Bookbinder and found it very stressful. She tends to her Bookbinder job now, and dutifully fulfills any obligations she has.

Motivation: A strong sense of loyalty to Tabaxi people; and balancing her hectic life and new bookbinder responsibilities is difficult

Flaws: Antagonistic, Shy, Racist. Bonds: Immigrant, Job. Occupation: Bookbinder

Voice: Spits and sputters

Attributes [hide]

Lone Candle, Female Tabaxi Warlock 9
Medium (5'2") Tabaxi, Lawful Evil (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 15 (+2)8 (-1) 9 (-1)12 (+1)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 3d4-3, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs

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